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Modern Warfare Mod 3 Beta2 (MWM3)  

Upload: 17 Aug 2022, 14:04
Uploaded by: Aqxaro
Modern Warfare Mod 3 Beta2 (MWM3)

Meet the second beta version of MODERN WARFARE MOD3. In addition to fixing a lot of bugs, replacing and improving graphics, for the first time in the history of the Confrontation, the mod has implemented the mechanics of remote demining over areas using demining installations. Basements have also been introduced, allowing you to create hard-to-find fortified areas in settlements. Added visual effects of hitting houses with many types of weapons, as well as the animation of smoking a building after heavy shelling.

We express our deep gratitude to the fighters artaban (for incredible graphics), Delandel (for work on the desks) and temawar (for the achievements of the World Championship).

DOWNLOAD MULTIMAPS (unzip, place content in MWM3\Maps\mplay)


DOWNLOAD MWM3 Beta2 (RUS) : YandexDiskGoogleDrive
DOWNLOAD MWM3 Beta2 (ENG) : YandexDiskGoogleDrive, Modsfire

LIST OF CHANGES
GAME MECHANICS:
- implemented the mechanics of demining by area through demining installations (UR-77 "Meteorite" and M1150)
- hand grenades now explode with some delay after they fall to the ground, the infantry around the thrown grenade lies on the ground before the explosion
- 80mm and 120mm mortars added shrapnel for infantry
- added visual effects of hitting buildings with a wide range of weapons such as direct fire artillery, tank guns, ATGMs, recoilless rifles (previously shells from them entered buildings without any effects).
- with intensive shelling with cannons, recoilless rifles, ATGMs, 120mm mortars or artillery, buildings begin to smoke

BALANCE EDIT:
- 7.62mm conventional infantry machine gunner increased firing range now an experienced regular machine gunner shoots like an inexperienced elite)
- increased healing speed for medical vehicles
- view of the stereo tube has been corrected for officer's binoculars +2
- a shot of self-propelled guns NONA and NONA SVK is equated to a 120mm mortar
- improved ability to knock infantry out of houses with tank guns and ATGMs

NEW UNITS ADDED:
- UR-77 "Meteorite" (Russia)
- М1150 Assault Breacher Vehicle (USA)
- Abrams М1А2 SEPv3 with Trophy active protection system (USA)
- FMTV truck (USA, to replace M939)
- Minesweeper with a mine detector (general)

GRAPHICS OF EXISTING UNITS REPLACED:
- М1А1 with a mine trawl
- MLRS HIMARS

ANIMATION
(improved/lured the following animations):
- explosion of 250kg bombs
- smoke grenades
- hits with reactive flamethrowers
- incendiary grenades
- gap 88mm and 120mm mortar mines

BUGFIX:
- submachine gunners and machine gunners with 7.62mm now do not knock out infantry from bunkers, they damage infantry in other buildings very slowly
- hand grenades and 80mm mortars no longer bring down buildings
- added a distinction in movement speed for experienced / inexperienced BMP Warrior
- added a distinction in reload speed for experienced / inexperienced M1128 and Sprut-SD
- fixed KAZ operation on the Merkava Mk4 tank with a troop compartment
- fixed work on infantry 120mm mortars, 81mm mortars, anti-sniper rifles, recoilless rifles, aerial bombs, cluster bombs and NURS
- fixed destructibility of vertical object 402 (blue bus)
- fixed names of Abrams M1A1, Georgian Kraz and ATV description
- fixed ZSU Hovet damage to infantry
- fixed experienced/inexperienced speed for Puma and Bradley
- fixed time between experienced/inexperienced bursts for BMP-2 of all nations, BTR-80A and BRDM-3
- streamlined the location in the editor of armored personnel carriers and infantry fighting vehicles of the USA and the Russian Federation
- fixed rally mortar Vasilek in Europe2 scheme
- increased the health of Beitan armored vehicles based on FV and removed a bug when losing a move with minimal damage
- fixed shot of 120mm mortar M1129
- Fixed FH-105 howitzer direct fire
- fixed a bug with repeatedly exceeded damage of the BMP-1 LDNR machine gun
- added new sounds of bullets hitting the ground

SCHEME:
- underground garages 956 and 957 were added to the tunnels (houses tab 11). They allow to transfer infantry through underground passages between points on the map.
- basements 813-816 added. Can be placed under some houses, have enhanced protection and allow you to create fortified areas invisible during inspection maps (summer)
- added free objects from 923-958 (summer)
- added houses 768-773 (summer)
- added destroyed state to objects 617 and 619

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