Create an account

Injection Tools  

Upload: 10 Nov 2022, 22:59
Created by: brainblasted [X]
Uploaded by: Aqxaro

A set of tools to inject into different tuning resources. Right now, Injection Tools allows you to inject:

  • Shifts of situations into a SchedulingZoneDirector or SchedulingWalkbyDirector
  • Situations into a WalkbyTuning
  • Filter terms into a SimFilter

These together allow you to add new situations to the world, or add additional constraints to who can be chosen for existing situations, without causing compatibility issues.

Adding Situations To Worlds

To add a situation to most worlds, you'll need to create a snippet tuning of class "SituationShiftInjector".  An example tuning is below:

<?xml version="1.0" encoding="utf-8"?>
<I c="SituationShiftInjector" i="snippet" m="injection_tools.situation_shift_injector" n="BrainBlasted:DogWalkerWalkbyInjector" s="10017731830411536442">
  <V n="references" t="walkby_directors">
    <L n="walkby_directors">
      <T>232250<!--walkbyDirector_Residential_EcoWorld_Industrial--></T>
    </L>
  </V>
  <L n="situation_shifts">
    <U>
      <T n="count_based_on_expected_sims">True</T>
      <V n="shift_curve" t="curve_based">
        <U n="curve_based">
          <L n="entries">
            <U>
              <U n="days_of_the_week">
                <T n="0 SUNDAY">True</T>
              </U>
              <L n="walkby_desire_by_time_of_day">
                <U>
                  <T n="hour_of_day">7</T>
                  <U n="desired_walkby_situations">
                    <V t="literal" n="desired_sim_count">
                      <U n="literal">
                        <T n="value">2</T>
                      </U>
                    </V>
                    <L n="weighted_situations">
                      <U>
                        <T n="situation">168135<!--WalkbyDogWalker: walkbyDogWalker_walk_TYAE--></T>
                      </U>
                    </L>
                  </U>
                </U>
              </L>
            </U>
          </L>
        </U>
      </V>
      <E n="shift_strictness">OVERLAP</E>
    </U>
  </L>
</I>

This tuning injects into the industrial neighborhood from Eco Lifestyle, adding a dog walker situation with 2 sims, starting at hour 7.  For City Living neighborhoods, we need to use a snippet of type "WalkbyTuningInjector":

<?xml version="1.0" encoding="utf-8"?>
<I c="WalkbyTuningInjector" i="snippet" m="injection_tools.situation_shift_injector" n="BrainBlasted:CityLifeDogWalkerWalkbyInjector" s="10594960976327620679">
  <L n="walkby_tunings">
    <!-- These are all the city living neighborhood walkby tunings -->
    <T>134174<!--walkbyTuning_CityLife_OpenStreet_artsQuarter--></T>
    <T>134172<!--walkbyTuning_CityLife_OpenStreet_FashionDistrict--></T>
    <T>134171<!--walkbyTuning_CityLife_OpenStreet_SpiceMarket--></T>
    <T>134173<!--walkbyTuning_CityLife_OpenStreet_Uptown--></T>
  </L>
  <U n="walkby_desire_by_day_of_week">
    <L n="entries">
      <U>
        <U n="days_of_the_week">
          <T n="0 SUNDAY">True</T>
        </U>
        <L n="walkby_desire_by_time_of_day">
          <U>
            <T n="hour_of_day">7</T>
            <U n="desired_walkby_situations">
              <V t="literal" n="desired_sim_count">
                <U n="literal">
                  <T n="value">2</T>
                </U>
              </V>
              <L n="weighted_situations">
                <U>
                  <T n="situation">168135<!--WalkbyDogWalker: walkbyDogWalker_walk_TYAE--></T>
                </U>
              </L>
            </U>
          </U>
        </L>
      </U>
    </L>
  </U>
</I>

Injecting Filter Terms To A TunableSimFilter

To add filter terms, use a snippet of class "SimFilterInjector":

<?xml version="1.0" encoding="utf-8"?>
<I c="SimFilterInjector" i="snippet" m="injection_tools.sim_filter_injector" n="BrainBlasted:DogWalkerFilterInjection" s="14163905142204243963">
  <L n="filters">
    <T>133610<!-- filter_PetOwner_Dog_TYAE --></T>
  </L>
  <L n="filter_terms_to_add">
    <V t="lives_in_region">
      <U n="lives_in_region">
        <V n="region" t="current_region"/>
      </U>
    </V>
  </L>
</I>

This adds a check to the dog walker filter to make sure dog walkers live in the current world.

Trait Tracker Injector 4 KB

Trait Tracker Injector

21 Mar 2022
2
5 009
0

This script enables modders to add new trait inheritance rules to the TRAIT_INHERITANCE data structure contained within trait_tracker.py and thus eliminates any override conflicts.

Spellbook Injector V2 23.5 KB

Spellbook Injector V2

31 Mar 2022
0
1 999
0

The Spellbook Injector is a utility mod that loads custom spells into the game. These spells won't override any EAxian tuning, which ensures that creations from different modders will be compatible!

Life Stage Control 3.2 KB

Life Stage Control

22 Jul 2023
0
1 277
0

The LifeStage Control - Age Progression Modifier is an innovative and dynamic mod for The Sims 4 that gives players unprecedented control over the aging process of their Sims.

Comments
The minimum comment length is 10 characters.