Mooncasters
Requirements:
Cauldron Potions Shared Tuning
XML INJECTOR
Realm of Magic and Werewolves
This mod adds the ability for Werewolves to become Mooncasters
Basically the ability to use magic while keeping the werewolf occult and avoiding conflicts in the UI. The Magic they use is also different from the Spellcasters for variation.
This mod also expands on Maxis lore and turns 4 premade sims into Mooncasters by default, more on this later.
HOW TO BECOME A MOONCASTER:
It will not be as easy as becoming a Spellcaster.
First: you need the Lunar Epiphany dormant ability unlocked, which means reading the books.
Second: you need to Ask the residents about the Mooncasters... you can go and ask the Spellcasters too, but you'll have no luck, only 3 Sims in Moonwood Mill have recovered this ancient Magic, and only asking them will get results:
HOW DOES MAGIC WORK FOR MOONCASTERS?
It heavily relies on moon phases, magic is stronger when the moon is increasing and weaker while it's decreasing with the blind spot during the New moon when not failing spells will be hard and full moon, when managing magic will be hard because too strong.
Magic for Mooncasters builds Fury and Mooncasters XP. To not conflict with the UI, mooncasters XP are hidden but the rank can be displayed from the Spells menu.
The Spellbook can be used too if you install the optional Spellbook Injector file, the reason it's optional is that the spells appear in there for Spellcasters too and they cannot unlock them, nor there is a way to hide them. Not everyone wants to see the duplicated spells cluttering the book (which is why I didn't do that for Vampires in Vampire Magic)
Potions do not appear in the Spellbook. The reason is that I cannot make it an optional file.
MAGIC WOLVES OR NOT?!
Both! You can enable the use of Magic in Beast form on individual Sim basis, on NPCs too.
TOMES
Moocasters can learn from tomes but they need their own, the ones fro Spellcasters cannot be read by them and the opposite is true as well, some spells and potions also have a different effect specifically:
Homewardal: (which this Sim failed) brings you to Moonwood Mill not The Magic Realm
(BloodfireMage's mod to remove the situation outfit on failure will work on them too)
Remove Curses: removes temperaments not curses, both the potion and the spell
Reset Perks: resets Werewolf abilities
CHEATS:
All these cheats work by shift clicking on your Sim with testing cheats ON
Requires original mod installed: