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Sage of Mastery Magic + Mastery Spells + Ghost Butler + Alchemy  

Upload: 03 Sep 2022, 13:59
Created by: TwelfthDoctor1 [X]
Uploaded by: Aqxaro
Sage of Mastery Magic + Mastery Spells + Ghost Butler + Alchemy

The Sage of Mastery Magic Mod adds a new Sage into the Magic Realm. This Sage specialise in all Schools of Magic.

Just felt like adding a new sage to spice things up. This sage can teach all spells, ultimate spells and all potion spells. Even a played sim can be the Sage. They can also teach Vampire Magic, if you have the Vampire Witches mod.

Requirements:
Spellbook Injector
XML Injector

Besides the Mastery Sage, I have implemented Magic Sages without Situation Jobs. Sages without Situation Jobs means that they can teach spells and potions without the constraints of the Venue. The Mastery Sage (Situation) is able to teach outside the Magic Realm provided if you have enabled it.

Part of this mod allows Situation Job Magic Sages to create a Situation Job whilst not in the Magic Realm.

The Mastery Spells mod and all of it?s addons

Adds 18 spells into the game. 9 of the spells are from my SpellCurses Mod converted for this mod. You will expect HP naming spells.(I?m getting bad at naming spells and was getting hooked with fantasy movies)

How to Learn Mastery Spells (Fetch Quest)

You will need to be a High Ranked Spellcaster with one mote, have 5+ Logic Skill and have Good Relations (70+) with the Mastery Sage. Once you meet the requirements, the sage will then request you to get 15 death flowers. After submitting the death flowers, you can now learn Mastery Spells.

To learn a Mastery Spell, you can speak to a Mastery Sage to learn the spell. If you don't like talking to Sages, you can buy a tome at the Wands Shop to learn them. Or if you like some fun challenge, you can battle it out with other spellcasters with Magic Duels.

You can totally ignore this little part

I was using a Sage of Untamed + Mastery Magic to ask a Sage of Untamed Magic for the fetch quest. Oh and btw, A Sage of Mastery Magic can ask the 3 sages to teach Mastery Spells. (Its just there for testing.)

SpellCurses [RoM] (Mastery Spells Version)

Brief Overview, with this addon, you can cast the spells on a spellcaster to give them a curse. Only Curse of Repulsiveness works on all sims.

Needs Transcendence [Ultimate Spell]
This spell is what it says, to freeze your needs.

The following commodities can be frozen:

  • Bladder
  • Hunger
  • Energy
  • Social
  • Fun
  • Hygiene
  • Temperature
  • Vampire Power
  • Thirst
  • Robot Durability
  • Robot Charge [Need freeze for this motive will have some UI issues, it works anyway]


Rite of Sageify [Final Ultimate Spell]

This spell can only be learnt if you have learnt the other 16 spells. Once learnt, you can become a sage (Situation and Non-Situation, do note that you will need a mod that allows you to Play as The Sage)

Mystical Blessing [JA]

Basically a money siphoner spell. Cooldown of 1 day.

Greenify & Smogify [EL]

This spell will change the eco footprint of the lot to a Green or Industrial with the following options:

  • Greenify. +25
  • Greenify +100
  • Greenify +250
  • Greenify +500
  • Smogify -25
  • Smogify -100
  • Smogify -250
  • Smogify -500
  • Neutralify +/-0

You will need to learn both spells in order to cast the spell.

Soulus Wraith [RoM]

The night wraith is a special ghost, so I made it that spellcasters can be them and can scare sims around them. Plus the ghost effect is cool.

The real Night Wraith is always sad while the Night Wraith I implemented has a Fine +50 moodlet to not make it too depressing for that Sim(+3 Sad I presume)

Just like the real Night Wraith, the screaming is available, and will scare sims and they will get the tense moodlet. Usual stuff.

The Killing Curse - Or you know its name[RoM]

Literally a HP spell. Sims who are killed by this spell can only be revived by a Restoration Spell.

There are 2 options to using this spell to kill sims, one is in the Magic Piemenu with the witch icon, the effect of it is that the sim turns into a ghost. (Perfect for families who doesnt to lose sims) The other way is through the spells menu, and that option will spawn the reaper and the urn.

I did not want tap in to Dedeathify for the sole reason that I have to update the spell often when new deaths come in.

Dark Apparation [RoM]

This spell allows you to teleport like a dark lord or the grim reaper. Yup, thats it.

Improved Relationships 29 KB

Improved Relationships

31 Mar 2022
0
1 901
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The mod will add a new flexible system of buffs and moodlets to the game, depending on the relationship your characters are in! For example, nearby lovers will feel a little different than characters who are in a couple.

Fewer Idles 36.4 KB

Fewer Idles

07 May 2023
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959
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As a first-time modder, I looked up a tutorial on toning down the idles in the game. Mainly because the ones I found were out of date or dead. I've tested these mods, and they work. I'm uploading two kinds. The idles will still happen, but there will be fewer and very far between.

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