
Cpecific's Traits Manager
You can set trait level with double click, or remove trait by double-clicking on an active level.
You can set trait level with double click, or remove trait by double-clicking on an active level.
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over.
English language pack for my mods. Any load order should be fine.
The Spirit Dragon is restless. The river of the underworld lashes out otherworldly howls. Transient shapes dance with the fog rolling over from the eastern mountains.
We've all been a bit shocked by the omnipresence of White bears in the game, so we decided to make additional variants with black, cedar and honey bears.
My collection of Unit Cards & 2d Portholes & Menu Cards for Legendary Lords. I suggest taking a good look at showcase images, they should explain what this mod brings into the game.
A fairly simple mod but I found it extremely annoying that AI armies could walk through chaos corruption nearly unaffected while your army would lose 20% of the units each turn if you weren't in encamp or raid stance.
This is Hooveric Reskin mod from TWW 2, I will continue to support this mod in TWW 3. But not all resources have been imported yet. For TWW 3 factions, only Kislev is reskinned a bit currently. (Kossars, Armoured Kossars, Tsar guards, shields)
This is the complete remake of my very first mod. Simply put it is - just better ;o). The High Elven Heraldry is one of the finest in the whole saga. So behold this new reinvented peace of work of the "Uniforms & Heraldry" series!
Adds 2 new shield models to empire state troops and 2 shield models to the Generals and Captains. Based on Warhammer Online concept art, so loreful.
Resizes or adjusts the following UI screens. Use on 1080p and above. Compatible with literally everything, please don't even ask. Works in MP.
The ability to fuse items in order to obtain better quality gear is a new feature introduced in Total War: Warhammer 3.
Lets you paint your Demon Prince with a Primary and Secondary colour of your choice. You can switch back to the Default behaviour of items affecting your Daemon Prince with the press of a button.
没啥好说的,花花锤2目前不准备汉化这个了,我这边接手了,目前只把花花在锤2的汉化搬过来 等待,并心怀希望吧
This mod gives Exalted Greater Daemons and Greater Daemon units a wider variety of colors based off of tabletop inspirations I am fond of.
All vanilla units and lords cards reworked. This mod compatible with everything.
This mod gives all Daemonettes, Alluresses, Heralds of Slaanesh, and Seekers of Slaanesh units a more feminine and less androgynous look. CA's original models are very good, but I prefer this look.
This mod introduces a major rework of the victory conditions for the Realms of Chaos.
You must use this mod if you install any Victory Conditions Overhaul submod.
Reskin for Greasus Goldtooth. Since I needed to change the land units table to give Greasus walking animations, this mod will not be compatible with anything that changes Greasus's statline,
This mod adds new Legendary Artefacts for all Legendary Lords. The new items are chosen through the skill screen for one skill point each. It's best to use this mod with a new game, but a new game should not be necessary.
This mod adds a toggle for the Chaos Realms narrative to the campaign settings screen in both Singleplayer and Multiplayer campaigns.
A simple list of characters that is filtered and sorted much better, than in vanilla. You can sort them however you like. Obviously, it won't work, when mode="Selected Army".
Tired of seeing heroes and lords with the same name? This mod adds a huge amount of lore friendly names into the name pool for ALL FACTIONS for both the player and the AI. Some factions have received 2x or 3x as many names as the vanilla game.
This mod lets lords and heros get 2 skill points per level and provide a skill dump that increase the character's hit point 1% per skill level. Suggest to start a new campaign and affect AI. Will conflict with other mod that edited character_experience_skill_tiers_tables.
Changes the UI to a unique design and color for each Faction. Currently only Khorne, Nurgle Slaanesh and Tzeentch are implemented and about 95% done. Daemons of Chaos will be the next update.
This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay.
This mod gives you recruitment events, which pop up the first time you recruit a unit and give some extra background and lore on the unit, similar to how we used to get in Shogun 2.