Combat Actions FullGameReady v1.02
Action economy closer to 5e. Shove=full action, Can use help distract an enemy, Jump only costs movement. Adds dodge
Action economy closer to 5e. Shove=full action, Can use help distract an enemy, Jump only costs movement. Adds dodge
Adds a potion to drink to change stats, AC, speed, actions, BA. Can spawn different items. You get potion at game start, from armourer trader in grove or from a hireling.
Adds some feats to the game - adds Eldritch adept, elven accuracy, infernal constitution, squat nimbleness, everybody's friend, poisoner, skulker (see detailed description)
NOTE; You MUST have another mod to give progressions beyond level 12 othewise= crash. v1.00 max level 20, 1xp perlevel. Alternate versions: (1) Maximum level 12, 1 xp per level (2) Maximum level 12, 20 xp
Adds HomeBrew feats, classes and fightingstyles (see detailed description below) V1.20 Change: can throw enemies with Throw_ImprovisedWeapon
Use Background in character creation to select a Feat and 2 skills V1.10 Add: Lightly Armored - UA (light, medium armor and shields).
Adds Echo Knight, Path of the Zealot and Path of Ancestral Guardian subclasses (see below/articles to more details). No change to new wpn skills (still once per rest)
Adds some feats to the game (see detailed description) V1.23 Add: Polearm Master (Note: the BA does unarmed ability modifier damage)
Arcana: allows crafting 50+ scrolls. Adds Tool Proficiencies: Alchemist, Herbalism, Poisoners Kit, Smith Tools and Woodcarver. Adds Custom Background: choose 2 skills and one tool proficiency.
Adds main rogue subclasses V1.68 Change: can throw enemies with Throw_ImprovisedWeapon