HomeBrew Features Patch9Ready
Requires:
5e Spells
Patch 3 Mod Fixer
Rogues Extra Patch9Ready
Weapon Skills Extra Patch9Ready
Subclass Added: SoulThief (see vids and article)
Class Added: Elemental Warrior (see vids and article)
Class Added: Arcane Blade (see article)
Feats Added:
Power Strike WeaponMaster
You’ve learned to focus your weapon strikes, letting your ability empower your attacks. You gain the following benefits:
1. You can choose one advanced weapon technique.
2. Before you make a melee attack with a melee weapon that lacks the heavy attribute that you are proficient with, you can choose to take a -3 penalty to the attack roll. If the attack hits, you add +6 to the attack’s damage
Power Strike UnarmedMaster
You’ve learned to focus your unarmed strikes, letting your ability empower your attacks. You gain the following benefits:
1. You can choose one advanced unarmed technique.
2. Before you make a melee attack with an unarmed attack you can choose to take a -3 penalty to the attack roll. If the attack hits, you add +6 to the attack’s damage
Power Strike ThrownWeaponMaster
You’ve learned to focus your thrown weapon strikes, letting your ability empower your attacks. You gain the following benefits:
1. You can make a thrown weapon attack as a bonus action.
2. Before you make a thrown weapon attack you can choose to take a -3 penalty to the attack roll. If the attack hits, you add +6 to the attack’s damage
Whip Master
1. You gain proficiency with whips
2. You do +1 dmg when making a melee attack with a whip
3. You can make a bonus action attack with your whip or a bonus action attack to trip (knock prone) the enemy (dex save)
Advanced Weapon Proficiency: Bows
Due to extensive training and learning special martial techniques when you make an attack with a bow (shortbow or longbow) you can make one second attack as a bonus action.
You also do proficiency bonus damage to attacks with a bow.
Advanced Weapon Proficiency: Heavy
Due to extensive training and learning special martial techniques when you make an attack with a melee weapon with the heavy property you can make one second attack as a bonus action.
You also do proficiency bonus damage to attacks with a heavy weapon.
Advanced Weapon Proficiency: Light
Due to extensive training and learning special martial techniques when you make an attack with a melee weapon with the light property you can make one second attack as a bonus action.
You also do proficiency bonus damage to attacks with a light weapon.
Advanced Weapon Proficiency: Finesse
Due to extensive training and learning special martial techniques when you make an attack with a melee weapon with the finesse property you can make one second attack as a bonus action.
You also do proficiency bonus damage to attacks with a finesse weapon.
Advanced Weapon Proficiency: Standard |Neither heavy or light weapons|
Due to extensive training and learning special martial techniques when you make an attack with a melee weapon without the heavy or light properties you can make one second attack as a bonus action.
You also do proficiency bonus damage to attacks made such weapons.
Magic Item Added:
Potion of HomeBrew
Drink this potion to select HomeBrew features (Allows selection, and removal of feats and the accuracy fighting styles). Avaialable at character creation for Tav and sold by skeleton trader.
FightingStyles Added:
// Accuracy +2 to hit ------------------------------------------------//
DisplayName" "Great Weapon Fighting - Accuracy"
Description" "You gain a +2 bonus to hit when performing a melee attack with a heavy weapon"
DisplayName" "Weapon Fighting - Accuracy"
Description" "You gain a +2 bonus to hit when performing a melee attack with a single handed or versatile weapon |Non heavy weapon|"
DisplayName" "Unarmed Fighting - Accuracy"
Description" "You gain a +2 bonus to hit when performing a melee attack with an unarmed strike"
DisplayName" "Thrown Weapon Fighting - Accuracy"
Description" "You gain a +2 bonus to hit when performing an ranged attack via the throw action"
// Damage +2 ------------------------------------------------//
DisplayName" "Great Weapon Fighting - Damage"
Description" "You gain a +2 bonus to damage when performing a melee attack with a heavy weapon"
DisplayName" "Two Weapon Fighting - Damage"
Description" "You gain a +2 bonus to damage when performing a melee attack when wielding two weapons"
DisplayName" "Archery Fighting Style - Damage"
Description" "You gain a +2 bonus to damage when performing a ranged attack with a ranged weapon"
DisplayName" "Unarmed Fighting Style - Damage"
Description" "You gain a +2 bonus to damage when performing a melee attack with an unarmed attack"
// Defensive ----------------------------------------------------------------//
DisplayName" "FightingStyle: Armored Damage Deflection"
Description" "You have advanced skills in deflecting attacks whilst wearing armor. You can deflect minor blows. If you would take the threshold of damage, you take no damage. If you are hit for more damage, then you are unable to deflect it and you take full damage"
ExtraDescription" "Damage threshold - Light Armor: 1, Medium Armor: 2 and Heavy Armor: 3"
DisplayName" "FightingStyle: Unarmored Damage Deflection"
Description" "You have advanced skills in deflecting attacks when not wearing armor. You can deflect minor blows. If you would take the threshold of damage, you take no damage. If you are hit for more damage, then you are unable to deflect it and you take full damage"
ExtraDescription" "Damage threshold - Unarmored: 1"
DisplayName" "FightingStyle: Shield Damage Deflection"
Description" "You have advanced skills in deflecting arcane attacks when wielding a shield. You can deflect fire, cold, lightning, and thunder damage. If you would take the threshold of damage, you take no damage. If you are hit for more damage, then you are unable to deflect it and you take full damage"
ExtraDescription" "Damage threshold - Shield: 2"
// Offensive - varied ---------------------------------------------------------------------//
DisplayName" "FightingStyle: Tunnel Fighter"
Description" "As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.|Second part not currently included|"
DisplayName" "FightingStyle: CloseQuartersShooter"
Description" "When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
// WEAPON ABILITIES--------------------------------------------------------------------------------------------//
DisplayName" "Weapon Skills: Pommel Strike"
Description" "This weapon skills allows the use of Pommel Strike once per turn for LongSwords and GreatSwords. Pommel Strike: Make a non-lethal attack against an enemy to deal damage (strmodifier) and possibly Daze them for 2 turns (on a failed Con save)."
DisplayName" "Weapon Skills: Cleave"
Description" "This weapon skills allows the use of Cleave once per turn for BattleAxe, GreatAxe, Halberd and GreatSwords."
DisplayName" "Weapon Skills: Hamstring"
Description" "This weapon skills allows the use of Hamstring once per turn for Bows and Crossbows."
DisplayName" "Weapon Skills: Piercing Strike"
Description" "This weapon skills allows the use of Piercing Strike once per turn for Dagger, Javelin, Pike, Rapier, ShortSword, Trident and WarPick."
DisplayName" "Weapon Skills: Lacerate"
Description" "This weapon skills allows the use of Lacerate once per turn for BattleAxe, Glaive, GreatAxe, GreatSword, Halberd, HandAxe, LongSword, Scimitar and Sickle."
// UNARMED ABILITIES--------------------------------------------------------------------------------------------//
DisplayName" "Unarmed Skills: Headcrack"
Description" "This unarmed skill allows the use of Headcrack once per turn"
DisplayName" "Unarmed Skills: Topple"
Description" "This unarmed skill allows the use of Topple once per turn"
// ROGUE MARTIAL VERSATILITY -----------------------------------------------------------------------//
Allows rogues to choose a fighting style instead of their level 3 Steady Aim skill.
// COMPATIBILITY---------------------------------------------------------------------------------------------//
Edits fighting styles and level 3 rogue progressions. New armor/ weapons will work if they are based on existing weapons. Edits many weapons so not compatible for mods that change the same weapons.