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BeamNG.drive v0.26.2 Release Notes

Upload: 21 Nov 2022, 18:06
Uploaded by: Aqxaro
BeamNG.drive v0.26.2 Release Notes

Vehicles

  • Bruckell Moonhawk
    • Fixed normals on interior materials
  • Civetta Scintilla
    • Fixed pyrotechnic charges not working correctly due to the latest door system changes
  • Ibishu 200BX
    • Fixed variables on rear race struts
  • Ibishu Pessima
    • Improved flares and taillight aim
    • Added 3rd brake light to GTz Spoiler
    • Fixed normals on fog lights
  • Common
    • Improved player vehicle low speed behavior
    • Improved player vehicle behavior in sand and other deep non-water surfaces
  • Props
    • Fixed roller prop not adjusting to nearest car
    • Added missing configuration thumbnail to the Wood Crate
    • Increased strength on Large Tires

Levels

  • Hirochi Raceway
    • Fixed terrain popping from asphalt
  • Italy
    • Fixed hole in bridge
    • Fixed decalroad and terrain in mountain village
    • Fixed terrain in villa entrance path
    • Stitched road to port base
  • West Coast, USA: Implemented navigraph improvements

UI

  • Overview Map: Fixed an issue where UI wasn’t selectable with the controller right after choosing a mission
  • Updated official translations

Gameplay

  • Fixed the abnormally slow counter-steering response when Understeer Reduction Assistant is enabled - it will now be easier to consistently catch and maintain drifts
  • Force Field
    • Fixed an issue where the notification sometimes didn’t appear
    • For modders: Added functions extensions.gameplay_forceField.setForceMultiplier and extensions.gameplay_forceField.getForceMultiplier to change the force of the force field

Missions

  • Fixed an issue that prevented mission creation due to a bug in the Mission Editor

Game Engine

  • Fixed an issue where sites (for example parking spots) were not loaded for mod levels
  • Fixed prop:getBaseRotation returning a wrong value

AI

  • Improved lane decision logic when merging for a one-way single lane to a one-way multilane road
  • Improved lane decision logic when transitioning from a one-way road to a two-way road
  • Fixed a bug that was throwing errors in some cases when in span mode

Traffic

  • Fixed multiple logic issues with police
  • Fixed police cooldown logic after arrests
  • Fixed a case of traffic not spawning anymore during police evasions
  • Fixed police data not getting cleared when the level is unloaded
  • Fixed traffic lights not working after certain scenarios are loaded

Audio

  • Added default value of 0.01 to suspension noise filter for all suspension types, this will prevent/reduce suspension “noise” at very low speed

Lua

  • Fixed object map positions not updating if tracking is not enabled
  • Map: Guard against zero values returned from be:getTerrainDrivability

World Editor

  • Fixed a case of wrong data format that can possibly happen when saving parking spots with the Sites Tool
  • Fixed difficulty variable in Race/Path Tool

Flowgraph

  • Fixed missing color table check for Spawn Vehicle node

Misc

  • Fixed an issue that was preventing diagnostic files to be sent via support tool
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