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GTA: Zombie Andreas  

Upload: 18 Apr 2024, 18:20
Uploaded by: Aqxaro
GTA: Zombie Andreas

"GTA: Zombie Andreas" is a global modification on the theme of the zombie apocalypse, which offers many different modes and game maps, from San Andreas to Vice City Stories.

ZA Complete Final, Build 73:
The list of changes is so huge (264 items!) that it simply does not fit into this post. You can view the changes in the readme/versionhistoryRU.txt folder

FAQ:

Q: CAN I PLAY WITH A FRIEND?
A: Yes, you can. For details, read this article - https://vk.com/@za_complete-kooperativ

Q: WILL THERE BE A PORT OF ZA ON ANDROID OR iOS?
Oh no.

Q: WHAT ARE THE SYSTEM REQUIREMENTS FOR ZA?
A: The minimum requirement is a four-thread i3-i5 processor, or AMD FX, or any Ryzen with frequencies NOT LESS THAN 3.0 GHZ. 4 GB RAM. OS - minimum Windows 7. 14 GB of free disk space.

Q: WHY DO LAMP POSTS AND TRAFFIC LIGHTS “WORK” IF THERE IS “NO LIGHT”?
A: Firstly, it is clearly visible that the lampposts barely work and constantly flicker, which hints that there is electricity, but it is extremely unstable, intermittent, all this is explained in the lore. Secondly, we would love to remove all the light in the game, but this is impossible. All remaining light in buildings is sealed into the prelight model; editing an existing prelight is impossible because it is sealed into the model irrevocably.

Q: WHY DOES THE ORIGINAL SA WORK FOR ME, BUT ZA LAYS?
A: This is due to the fact that the implementation of everything in ZA on the SA scripting engine loads ONE single computational THREAD of the engine so that if ONE CPU CORE is not powerful enough, the game has no resources left for drawing frames. First, we advise you to check the system requirements of the modification.

Q: HOW CAN I INCREASE FPS AT LEAST A Slightly?
A: If you still want to try to run it on weaker hardware\you are experiencing performance problems, you can try reducing the draw distance in the launcher and in the game to a minimum, try setting the priority level to either “High” or “Real Time” via F9, turn off "PostFX" and "Skybox" in the launcher, in additional settings enable the original distance .IDE and .COL.

Realistic body armor 242.18 Kb

Realistic body armor

08 Aug 2023
0
997
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Cleo script adds a bit of realism - visualizes body armor on CJ (if before that CJ raised armor) Activation: Automatic, after buying, picking up body armor, it automatically appears on CJ's body.

Pedestrians Interact With Objects

Pedestrians Interact With Objects

08 Aug 2023
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612
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Now pedestrians will interact with some objects on the map (telescope in the observatory and fishing rods on the beach). You will be able to see random people approaching the telescope and looking through it, as well as fishermen who are fishing.

Tangible Stairs

Tangible Stairs

08 Aug 2023
0
560
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This little mod will add some realism to the game: it changes the collision of fire escapes and makes them tangible, so they can now be walked on. I'm sure your eyes will be pleased.

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