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The Second Tiberium War 2.93  

Upload: 21 Feb 2024, 13:06
Created by: Ever_Valiant [X]
Uploaded by: Aqxaro
The Second Tiberium War 2.93

This small version update fixes several issues and brings some campaign overhauls and improvements. After months of player feedback I've overhauled both Campaign 14 - Hostile Takeover and the final Campaign 19 - Regenesis. I've decided to rework the final mission making it much smoother and more challenging and am very happy with how it turned out. Here is a few changes this update brings:

  • Campaign 14 - Hostile Takeover completely overhauled
  • Final Campaign - Re-Genesis majorly overhauled
  • Final Cinematic - Revelation improved and reworded with new story information
  • All green temperate tree's remade
  • and more! (Read the download description.)

Features

In 2010 Command & Conquer: Tiberian Sun was released as freeware which allows users to redistribute their modifications with the game as a whole. The Second Tiberium War is constructed upon the fan made Tiberian Sun client, a cleaned up and refined version of the freeware game, which allows for many improvements that it's successor C&C: Red Alert 2 implemented and more.

- Constructed upon the Tiberian Sun game client which allows for a greatly improved experience including online play using CnCNet.
- Features a new full length 19-part campaign that tells a re-imagined story from both GDI and Nod factions with in-game cinematic cutscenes.
- New infantry, structures, vehicles, aircraft, and naval ships!
- Improved visuals including lighting, structure details, units designs, and weapons effects.
- Meticulously designed maps with optional time of day choices for skirmish and multiplayer matches.
- Visually enhanced unit icons.
- Polished user interface with increased clarity and detail.
- New and greatly improved super weapons and effects.


Update 2.9 - Clash of the Titans

Update 2.9 is here and brings with it many new improvements to game play making for more exciting battles with the addition of the new EPIC class units!

2.93 patch

  • C&C Net properly changed to CNC Net
  • Fixed an issue where structures would not appear properly in front of other objects.
  • Fixed a small visual issue on the new Tiberium trees
  • Green temperate trees have been improved
  • Flametank explosion particles removed until I can find a fix for the height issue bug
  • Classic Tiberian Dawn structures can now be captured, but don't do anything :P
  • Raptor tank damage reduced slightly
  • Hover MRLS damage increased slightly
  • Mission 1 improved
  • Mission 4 is now during the night
  • Mission 5 Joseph will no longer C4 Kodiak
  • Mission 6 wall pathing fixed
  • Mission 10 AI will search and destroy if you choose to build in different location
  • Mission 14 Overhauled
  • Mission 19 Overhauled
  • Final Cinematic Overhauled

2.92 patch

  • Main menu background improved using AI image generation
  • Vega will now be referred to a Joseph Shepard to avoid confusion with the original TS Vega
  • Cameo color palette improved to utilize the color green properly (Tiberium Eruption Icon)
  • All craters and scorch ground effects cleaned up and improved
  • Craters on tundra maps have been made snow
  • A total of 9x new Tiberium Trees can now be found on all maps including small, medium, and large size. Each size producing a different amount of Tiberium.
  • The Ghost has damage and hit points increased roughly 10%
  • (Map) Shoreline (2 Player) Remastered
  • (Map) Return to Arrakis (6 Player) Remastered
  • (Map) Past and Present (4 Player) Remastered
  • (Map) Highway 16 (4 Player)
  • (Map) Icy Shore's (2 Player) Improved
  • (Map) Chemical City (4 Player) Improved

2.91 patch

  • Harvester voice fixed
  • Cerberus now has more hitpoints, increased rate of fire, higher base damage while fully veteran
  • Colossus has more hitpoints, turn speed, rate of fire

2.9 Features:

  • Epic units now available for both factions
  • Hardcore AI now available in multiplayer and skirmish options
  • Base defenses can now gain veteran status but with limited effects for balance reasons:
    Veteran Rank 1 = Self Repair to 50% (slow)
    Veteran Rank 2 = Increased Defense, slightly increased damage
  • Newest version of cnc-ddraw available with config.exe available in game directory
  • Campaign difficulty slider removed due to it not being implemented (as of yet).
  • Sort games alphabetically icon fixed
  • Multiplayer default options changed
  • Epic units option available in multiplayer and skirmish menu
  • Tree Targeting option now available in multiplayer and skirmish options
  • Multiple Factory option now available in multiplayer and skirmish options
  • Hero Character skirmish option now works
  • All sensor arrays distance increased slightly
  • Jumpjets deal 20% less damage vs structures
  • Vulcan Turret deals slightly more damage overall
  • Shipyards can no longer be used to base walk
  • Marine's and Initiates now deal Armor piercing rounds when fully veteran
  • Marine's weapon improved
  • Triton when filly veteran has weapon trails
  • New Dropship model, credits go to Stingerr
  • Laser effects improved
  • Laser turret now fires continuous beam at target
  • Tiberium Spikes give proper cash amount 25, and 75
  • Construction yards now have unique colored lights to differentiate them from one another.
  • When a unit is affected by EMP they slowly take damage.
  • Harvester voice changed
  • Chain Link Fence added to game and added to several existing locations
  • Campaign 5 added more detail
  • Hand of Nod lights improved
  • Refinery lights improved
  • Waterfalls now animate properly
  • Veinhole moster and Veins now work properly
  • *New Map* Dueling Islands II
  • *New Map* Casey's Canyon II
  • *New Map* Icy Shores

Veteran Upgrades to base defenses

Base defenses may now be promoted to veteran once they defeat a certain cost of enemies. I was concerned at the possible balance issues caused by this so their over effectiveness will not be as great as when a unit becomes promoted. They do receive a slight visual upgrade when they are promoted and can now self repair, though at a slower rate than the manual repair structure.

Multiplayer / Skirmish

There have been some major changes to custom matches and fighting against AI with the addition of multiple factory bonus option, tree targeting, and a more balanced AI wit the option of Hardcore Mode. The Harcore AI option when selected will test the player with a challanging AI that will attack you with greater force and speed than ever before, challange at your own risk.

Other Features:

There are many other changes such as new laser effects, rebalanced units, new skirmish maps such as the remaking of the classic Casey's Canyon, and EMP effects now damage targets that are effected. All these new changes will ensure a enjoyable experience to both new and veteran players!

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