Immersive Sleep v1.2.1
More immersive sleep, which only allows you to sleep when sleepy (last_sleep >= 3000). Can only sleep until well-rested. Chance of waking up early. Having a sleeping bag and or bedspread will give better sleep quality. Sleeping when not tired will display the message: "I'm not tired enough to sleep."
NOTE: This requires further testing.
Overall I believe the combination of mods listed below will make the experience more immersive. Now you will think twice about taking those caffeine tablets or energy drinks, in order to have enough stamina to drag all your loot out of the zone. And carrying a sleeping bag and bedspread could be crucial to ensure proper recovery for the next day of stalking. Risk vs reward :)
Standard for anomaly:
- Drinking caffeine reduces sleepiness which can cause you to stay up later than intended.
- Sleeping pills are available in the game already, which may be required to induce earlier sleep. Known as '027 R pills'.
Intended to be played with the following mods:
- Sleeping Ironman : by itself, was too easy to abuse sleep. Normal Ironman was a bit harsh, as I've lost many characters, not to mention the countless times dying from bugs.
- No drug limit : will be required to take multiple sleeping pills. I believe effects get overridden, but instant effects should add up from '027 R pills'.
- Dynamic Nocturnal Mutants : not being able to sleep will force you to be up at night while the terrors come crawling in towards your camp. I personally lowered the occurrence and the amounts in the waves.
Other recommended mods to add to the above:
- Dynamic Mutants : Since you have nocturnal mutants, might as well have this one also.
- Dynamic Stalkers - Guards : With nocturnal mutants, extra guards will be a nice addition.
Compatibility - the following files was modified:
- scripts > actor_status_sleep
- scripts > ui_sleep_dialog
- configs > text > eng > ui_st_screen
- configs > text > rus> ui_st_screen
Would recommend any other mods affecting ui_st_screen to be loaded after this mod.
Tested and implemented on Anomaly 1.5.1