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Better Seasonal Changes [1.3.7]  

Upload: 20 Mar 2022, 13:56
Last updated: 8-12-2023, 20:24
Created by: no12 [X]
Uploaded by: Aqxaro
Edit Reason: Version updated - 8-12-2023, 20:24 » [Aqxaro]
Better Seasonal Changes [1.3.7]

There's now a Discord server that features news, support, and discussions related to my mods. Join here!
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Changelog: 1.3.6 brings full support for Chestnut Ridge.
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This mod changes seasonal parameters such as flower growth, color shift, and leaf accumulation to better match the temperature and seasonal changes in that world. While it's in no way necessary, I strongly recommend my other mod Weather Realism Overhaul, as they complement each other; the snow dynamics in WRO is crucial for the 'snow in any season' feature to work here. Features include:

- Spring bloom is delayed in most worlds.

- Color shift is more closely tied to world temperature.

- Flowers usually appear later than tree leaves.

- Leaf accumulation also happens later into fall.

- All worlds now support snow in all seasons (doesn't mean there will be snow, none of the weather changed, just means that if it does snow in spring and fall it will still accumulate if the temperatures are low enough.

The Personality Mod 62 KB

The Personality Mod

06 Apr 2022
0
1 960
0

The Personality Mod adds 6 reward traits to the Reward Store. Each of these traits are inspired by the six Aspirations from Sims 2: Family, Fortune, Knowledge, Pleasure, Popularity and Romance.

40 traits / Traits Bundle 55 KB

40 traits / Traits Bundle

26 Mar 2022
0
975
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This bundle adds 40 traits to your game! These traits focus on building relationships, needs, and skills! Some of these traits can mess with relationships, needs, and skills. No buffs are added to these traits, making it safer and less likely to have LE bugs in your game.

Simulation Unclogger 1.6 KB

Simulation Unclogger

29 Apr 2022
0
1 323
0

Simulation Timeline Unclogger works by watching each and every action that passes through the Sims actions timeline. Whenever an action occurs at the same time as another action in the timeline, the script counts it.

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