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Walkby Overhaul Rework  

Upload: 10 Nov 2022, 23:00
Last updated: 28-04-2023, 11:30
Created by: Zero [X]
Uploaded by: Aqxaro
Walkby Overhaul Rework

Requires the XML Injector and Injection Tools

I haven't dropped the rework of Assign Jobs, I just got to the point where I needed to check the filters and I needed this mod here as a base. 

While I was working on that I got annoyed by the fact that the old version of this mod didn't allow much flexibility on not In world Sims. They just weren't showing up much anywhere. 

Not in world Sims are a bit of a wildcard, once you free them, they show up everywhere and it's always the same ones, I didn't like that either so this was born. 

Much like the old version of the mod, the main function is blocking resident Sims into their region. Unlike the old version of the mod, this one leaves not in world Sims free to spawn anywhere they want by default, but it also gives control over who spawns where. Here are the main differences:

Magnolia Promenade isn't a dead world anymore

It was before unless you weren't putting Sims as residents, now Sims from Willow Creek, Newcrest and San Myshuno are allowed to walk in there.

Not in world Sims can walk anywhere

They can take up jobs and be walkbies anywhere by default unless you lock them in regions

You can assign not in world walkbies to specific worlds with the mailbox

Gives full control on who spawns and where. Don't want to see non vampires in Forgotten Hollow?! Assign not in world Sims to other regions and they will not show up in Forgotten Hollow anymore.

Resident Sims are managed by the mod itself, except San Myshuno residents (allowed in Newcrest), Newcrest residents (allowed in San Myshuno and Willow Creek) and Willow Creek residents (allowed in Newcrest), resident Sims will stay in their worlds.

Not in world Sims will follow the same rules once you'll have them assigned to their region. 

Exceptions are Sulani and Mt Komorebi because they have tourist situations, so not in world Sims are allowed to visit those (with restrictions) resident from other worlds aren't.

The mod also makes the bartenders in Forgotten Hollow be preferably vampires for consistency with the other occult worlds. 

OPTIONALS:

Add Strays to other worlds (requires injection tools)

Strays and dog walkers will show up outside Brindelton Bay

Add Police Patrols to other worlds (requires injection tools)

That's a neat walkby situation that only happens in career zones in vanilla, the mod adds it to other worlds

Fixes

Various fixes to issues with the filters, removes elders from clubs, removes toddlers from gyms, makes the gossippers in Henford be residents, makes the Sims attending the organizations parties in University be actually students... I'll add more as I find more inconsistencies. 

The options can be used without the main mod

This mod doesn't touch: the bartender in Moonwood Mill, the special NPCs in Henford, The Magic Realm so if roles aren't being filled in those places look elsewhere for the cause.

UPDATES:

07/11/2022

Added a "fix" for something that has bugged me for a long time, when you visit Granite Falls, walkbies wear a camping outfit, which I like... but if you place a park, a bar, or any venue in there, they revert to normal outfit which kind of ruins everything. I've been waiting for a consistency update on this for a long time, and I doubt is ever coming, so I fixed it myself. When you visit a bar, park, or any venue except special ones like Onsen, Gym, Spa or Wedding Venues that require a different attire, in Granite Falls, other Sims will still wear the camping outfit. Restaurants are included even though you can technically choose the dressing style. 

Added a cheat I need for writing but other people might use for other purposes in a optional package, Stop Walkby Situations:

Before I was using modified walby directors but I got sick of moving around mods when I write or test other mods...

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