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Sharess's Embrace v1.10.0  

Upload: 05 Nov 2023, 07:28
Created by: LazyIcarus [X]
Uploaded by: Aqxaro
Sharess's Embrace v1.10.0

Legendary artifact from Sharess, the goddess of hedonism and sensual fulfillment. It is a piece of living armor that can evolve with 5 different stages. To evolve, your body has to be suitable and it must be sated before a long rest.

Requires 

Divine Curse Framework
Loviatar's Claws
Remodelled Frame Body

Features

- tintable
- camp cosmetic version
- custom models for different body types (for support list, see below)
- multiple stages with immersive progression, each with body modification (mostly waist and backend expansion)

Ability Explanation

Subversive Stimulation: main drawback of wearing this is that at the end of your turn in combat, you must make a CON saving throw. If you fail, you become overstimulated and fall prone for one turn. If you succeed, the DC for the next turn is increased by 3.
Sated and Satiated: silver lining of becoming overstimulated is you sate the armor until long rest. You can stack this up to 3 times, with each stack giving +1 saving throw and 2 HP regeneration per turn.
Distracting Visage: interrupt (no reaction cost) that allows you to subtract your CHA modifier from a melee attacker's attack roll. You may wish to turn this off if you want to get hit (for example to trigger Pain Mirror).
Entracing Visage: upgraded form of Distracting Visage that can be applied to all attacks
Force of Will: (at stage 4) increase all your damage source by half your CHA modifier, or full CHA modifier for cantrips

Armor Progression

To progress immersively, your body needs to be remodelled from Loviatar's Claws. Before a long rest, you must fulfill the following:
- have 3 stacks of sated (as you get more stacks, the lips icon will change color from red to pink to purple)
- be wearing the armor
- have the remodelled frame passive greater than the armor stage (e.g. you need Remodelled Frame: Inception to advance the armor to stage 1, the Inception stage, and you need Remodelled Frame: Perfection to advance to stage 4)

Game Mechanics

- at the end of every turn, CON saving throw to avoid overstimulation
- failure resets stimulation counter and incapacitates you for one turn and feeds the armor (1x sated until long rest)
- success increases DC of next check (start at DC 4, increase by 3 per turn)
- sated buffs from being overstimulated (can be stacked 3 times)
- 2HP regeneration per round per stack
- removes disadvantage on concentration checks
- +1 saving throw per stack
- persistent buffs
- base 12 AC (clothing)
- +1 to spell attack rolls and spell save DC
- resistance to acid damage
- disadvantage on concentration checks
- stage 0
  - add CHA modifier to cantrips (see Potent Robe)
  - add CHA to AC (vs melee only)
- stage 1
  - add CHA modifier to cantrips
  - add CHA to AC (vs melee only)
  - +1 crit threshold
- stage 2
  - add CHA modifier to damage rolls (including spells)
  - add CHA to AC (vs melee only)
  - +1 crit threshold
  - -1 damage from all sources (see Reaper's Embrace)
- stage 3
  - add CHA modifier to damage rolls (including spells)
  - add CHA to AC (vs melee only)
  - +1 crit threshold
  - -2 damage from all sources
- stage 4
  - add CHA modifier to damage rolls (including spells)
  - add CHA to AC
  - +1 crit threshold
  - -2 damage from all sources
  - (TODO/scrapped for being too OP) spell once per combat: AOE psychic pull (like Myrkul's pull ability)

Installation
- unzip and copy the `.pak` file to `C:\Users\<USER>\AppData\Local\Larian Studios\Baldur's Gate 3\Mods` as per usual
- activate via the bg3 mod manager as per usual
- install BG3SE (script extender)

Load order is important and is the cause of most problems. Important points:
- utility mods should be above equipment mods
- base mods should be above visual variants
- all mods as a group should be close to the bottom of your load order (so they override others)

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