Elden Ring Vindictus Graphical Overhaul (RTGI COMPATIBLE)
A reshade preset for Elden Ring that is inspired by the video game MMO, Vindictus.
This is a Reshade preset that I spent days creating, which is supposed to mimic some of the graphical elements of Vindictus while also giving the same atmosphere.
Colors are popped out more, glowing effects are added, bosses are WAY more cinematic, etc.
WARNING: The "compiling shaders" error is unimportant, the shaders with errors aren't used.
WARNING: To run this game without getting the EAC startup error, you will need Anti-cheat toggler and offline launcher at Elden Ring if you don't use a bypass.
- An auto-adjusting blur effect to display distance better, things get sharper the closer they get without being too sharp, while things get blurrier the further away they are, while still being able to see the "shape" of the thing in question. And also because the vanilla DOF effect seems to not do much, like at all.
- Flashing effects added whenever a boss performs a huge explosion or a massive transformation.
- The game is overall darker, and tertiary colors are now more greyed out, while primary and secondary colors are heightened to make them stand out visually, you WILL notice when using magic. (VIBRANT ONLY)
- Enclosed spaces are now much darker. (VIBRANT ONLY)
- Blue/green tint gone, with a yellow tint at the top of the screen to imitate the Erdtree's light, and the tint gets stronger the closer you get to the Erdtree.
- All light sources now have a slight glow to them, and lights that are super defined will straight up just glow.
- FOV greatly increased to make the game feel more cinematic.
- Chromatic Aberration removed.
- A black border added at the top and bottom of the screen for cinematic effect.
- Corners are slightly blacked out for cinematic effect.
- And you don't need a supercomputer to use the preset.