Mammoth-MK3 [1.1]
The Mammoth MK3 based on Tiberium Wars. It has a T1-atom chamber and a standard chamber, two rocket launchers and a customizable equipment grid, max health and ability to toggle tree impact or rock impact immunity.
The Mammoth MK3 based on Tiberium Wars. It has a T1-atom chamber and a standard chamber, two rocket launchers and a customizable equipment grid, max health and ability to toggle tree impact or rock impact immunity.
Adds alerts when a gun turret, car or artillery is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for turrets, cars and artillery can be disabled separately. Behaviour on cars with multiple ammo slots can be configured globally.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined.
Clean up ugly tangles of copper wires with an area selection tool. Use the quickbar shortcut or the hotkey (default Alt+E) to get a cleaner tool in your cursor.
Squeak through entities that you can't walk between normally. A highly configurable and more compatible version of Squeak Through, written from scratch.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Braidy belts - Clones of the underground belts, useful for belt braiding and weaving. With braidy belts, you can now braid with same speed underground belts. Simply alternate between pairs of vanilla/modded underground belts and braidy belts.
The Humvee comes in two versions: one with a machine gun turret, and the other with both a machine gun and a rocket launcher. The first Humvee becomes available after you unlock automobiles, while the second one requires you to have reached the rocketry stage.
This mod adds a new car prototype called SA-mauler that has a machinegun flamethrower, optional sized equippment grid and multiple options including.
Adds an upgraded storage tank with 100k capacity and more pipe connections.
Add realistic nuclear reactors including a breeder reactor type and cooling tower. The reactors must be controlled through integrated circuit interface signals.
Keep track of your progress in a fun way by finding out how fast you created key items. Look back on your factory's history, compare with your friends, or challenge yourself.
Visualize the layout and fluids in pipe networks.
Mod pack including Titanium, Lead, and Tungsten. Together, they modify many core recipes.
Mod pack for all BZ Mods including Titanium, Lead, Tungsten, Silicon, Zirconium, Foundry & more. Turns on some settings by default, but adds nothing new to the game itself.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Projects an energy shield in an arc, a wall that only needs energy to sustain it. Designed for Space Exploration & AAI Industry.
The industry part of Advanced Autonomous Industries. Adds motors, powered offshore pumps, burner labs, and more. Alters tech and recipes. Additional features will be added gradually. Other AAI mods are NOT required.
Lets you build jetpack equipment that lets you rocket at high speeds to fly over buildings and water.
Learn how to create powerful but consumable robots after learning automation. Get up and running fast by using these robots to help you build your way up to Roboports and even smarter robots.
Automatic Station Painter updates the colors of train stations based on the color of the trains. It works best with Automatic Train Painter, though it isn't required.
This mod is a placeholder until the official release of Exotic Industries: Graphics.
Adds different sized fluid tanks in the Exotic-Industries optic.
Adds a new biter faction: Toxic biters, spitters and worms! They spread a deadly poison cloud.
The high-resolution textures for Alien Biomes.
Trains will automatically be colored, based on the contents of their inventory, as soon as they begin to move in Automatic Mode.
A new color mask for the fluid wagon, meticulously crafted in Adobe Photoshop 2020.