![Realistic Heat Glow [1.1]](/uploads/noimg.png)
Realistic Heat Glow [1.1]
Prettier heat glow for heatpipes.
Prettier heat glow for heatpipes.
If you are a real nuclear physicist, you can stop cringing while playing Factorio. This mod fixes this clearly incorrect green glow with a nice blue glow.
A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants.
A Shortcut Button to regenerate a world surface. You can access shortcuts using the tiny button to the right of your quickbar.
The Factorio Standard Library is a project to bring Factorio modders high-quality, commonly-required utilities and tools.
Easily automate the replacement of large numbers of active locomotives and wagons in your rail system. Useful in combination with mods that add multiple tiers of locomotives or wagons.
The helpful information directory and guide to the galaxy. Allows mods to put help and documentation pages in game. Default hotkey is I.
Repairs damaged items in the player's inventory using repair packs, at the same speed and durability cost as normal.
The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more.
New campaign mod for Factorio contains a total of 10 full scripted missions. Each mission has a series of mandatory and optional tasks.
Adds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo.
Calculates maximum consumption/prodution rates of assemblers, plants, etc.
Placeable water. This mod allows the placement of water just like landfill.
This small mod slightly reduces the collision boxes for many structures, allowing you to "squeak through" them while walking around your base. Say goodbye to the frustration of having your path blocked by your steam engines or solar panels when walking around your base!
A set of high-quality, commonly-used utilities for creating Factorio mods.
Text shaped metal plates for signs and labels. Letters, numbers and symbols. Iron, copper, large and small variants.
Modifies underground belts and pipes to show their max range when placing them. There's an option to show the indicator when hovering over built entities as well, not only when placing.
Progress through 5 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Overhauls nearly every aspect of the game and adds content for a long playtrough.
Makes science labs light up with the colours of the science packs they are consuming.
Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed.
Smoothly snaps movement angle when driving cars or tanks.
A small mod that creates three buttons to quickly change the current player's running speed. Useful for large bases or early game (e.g. when using Pyanodons mods).
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones.
Titanium is mined with lubricant and used in Low Density Structures, Flying Robot Frames and a few other places. Compatible with RSO, Krastorio 2, Space Exploration, and more. A standalone piece of BZ Mods.
Adds lead ore and plates to the base game as an early game resource.
Adds wolframite (mineable tungsten ore), tungsten plates, tungsten carbide, and rocket engine nozzles to factorio. Modifies several recipes to use new resources and intermediates.