Dawn of the Tiberium Age v11.2
Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
Advanced AI is a new game option that entirely replaces the base-building logic of the original TS AI engine. To list some of its features, the new AI:
- dynamically base-crawls towards Tiberium and Ore fields, places refineries near them and so harvests the map much more efficiently
- builds multiple factories when its economy allows it to produce units at a faster pace
- places defenses towards the direction where its enemy is, instead of randomly placing defenses everywhere like the original AI did
- considers proximity to enemy when placing down buildings; for example, super-weapon buildings and helipads it tries to place far away from its opponent, so those buildings are harder to destroy
- cheats less: because the AI plays smarter, we found it can be a challenge even with reduced monetary cheats!
These changes make the AI much more interesting and fun to play against, especially on big maps with lots of resources to harvest!
QoL Improvements
The new AI is far from the only improvement in version 11. There's also a bunch of bugfixes, balance changes and QoL updates! There are too many of them to list individually in this news, but we'll highlight one specific item.
The message list, usually shown top-left, is now instead drawn at the bottom-left of the screen, like in most modern RTS games. The top-left message interface simply doesn't scale very well to modern widescreen displays. There is, however, a toggle for this in the client if you prefer the classic behaviour.
New multiplayer maps
Like almost all DTA updates, version 11 also comes with new multiplayer maps! Some older maps have also been remade as improved versions.
Stability fixes
Anyone who has ever played Tiberian Sun or its derivatives know that the engine has historically suffered from severe instability-causing bugs.
Co-Op Multiplayer has been particularly problematic. When playing against AIs, many players have sometimes seen a "Synchronization error!" (also known as "Reconnection error") dialog stop their game. These sync errors have been very hard to debug and figure out, but we've finally made progress and managed to reduce these errors by a significant number.
This is the full version of Dawn of the Tiberium Age v11.2: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files and then run DTA.exe to play. Videos for missions are not included, but they can be downloaded from the "Components" tab of the client's options menu.
Version 11.2.0:
Released: Dec 22, 2023
- Added: New multiplayer map: "The Hideout" (Credits: Rampastring).
- Added: Transitions to allow the "Platform LAT" terrain to be placed on grass (Credits: Rampastring, Bittah Commander).
- Added: A Platform-on-platform tile-set, including bridge-over-platform and bridge-over-bridge tiles (Credits: Rampastring, Bittah Commander).
- Added: Wider variants of the winter theater's fords (Credits: Rampastring, Bittah Commander).
- Added: Christmas props.
- Changed: Bases with low power no longer receive tiny amounts of damage over time in Enhanced mode.
- Changed: Minigunners that are promoted to elite now increase their DPS by 51% instead of 156% and their range increases by half a cell instead of a full cell.
- Changed: The Laser Fence Post's HP has been decreased by 40%.
- Changed: After capturing and toggling the power of the Missile Silo on the "Heart Attack" multiplayer map, the first missile launch will be delayed by about 10 seconds to give players time to pick a target (Credits: Rampastring, Bittah Commander).
- Changed: The Sea Shadow's missiles now fly in an arc and split up above the target (Credits: Rampastring, Bittah Commander).
- Changed: The Soviet Flamethrower Infantry now do 34% less damage against infantry, which makes them require 2 fireballs to kill most infantry instead of 1.
- Fixed: Naval Yards can now use rally points (Credits: Rampastring).
- Fixed: The "Type Select" hotkey will now select all TD or RA harvesters, regardless of whether they came with a refinery or were built separately (Credits: Rampastring, Bittah Commander).
- Fixed: The spawn locations of the Chrono Tank's missiles didn't fully match the positions of the missile launchers (Credits: Rampastring, Bittah Commander).
- Fixed: Nod wasn't able to build the Rocket Launcher in classic mode when Ships were enabled.
- Fixed: Units were able to move over one of the rivers on the "Cool Down" multiplayer map (Credits: Rampastring).
- Fixed: The Soviet War Factory no longer overlaps trees that are positioned in front of it (Credits: Rampastring, Bittah Commander).