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Career Overhaul Suite  

Upload: 03 Apr 2022, 14:00
Last updated: 24-03-2023, 10:41
Created by: kuttoe [X]
Uploaded by: Aqxaro
Career Overhaul Suite

This mod is a comprehensive overhaul of the game’s careers aimed at making career progression more difficult and engaging. This includes a crunch down of all pay rates at lower levels, more exponential pay growth with promotion levels for most careers, a re-thinking of top level pay rates to better align careers with their real life counterparts and game requirements, higher skill requirements across the board, and brand new promotion goals like degrees, friends, and fame level.

Main Features

New Promotion Goals

Careers will now ramp up their skill requirements faster and will require a greater variety of skills and non-skill requirements. Athletes will need to stay in good shape, botanists will need to learn about herbalism, doctors will need a lot of education, several careers will require you to develop and maintain a certain level of fame, and business-focused careers see the return of a friend requirement.

Entertainers have had their skill requirements completely redone. Before your Sim enters a specific branch, any kind of performance skill at all will now satisfy the requirement instead of the specific combination of comedy and guitar. Musicians can learn any two musical skills in order to advance; if you want your Sim to be a rock star instead of a pianist, the guitar and singing skills will work just as well! Comedians will still need to learn comedy, of course, but will now require some Acting skill at higher levels.

Pay Rate Changes

The hourly pay rates of every job have been completely retuned. Pay curves have been crunched down so that pay rates at lower job levels start lower and rise slower at first. Pay rates at top levels are even higher than normal, and base pay at level 10 have been realigned to better reflect real-life careers and game difficulty. Pay jumps tend to be right after the job requires a university degree or after you pick a branch. The overall pay for most careers now has a more exponential growth curve. Promotions now always ensure a higher weekly pay instead of losing money due to working fewer days, except in very rare instances for narrative reasons (e.g. leaving a software development job to become a professional gamer). 

Fame Bonus

If Get Famous is installed, your Sim will get paid more in careers where it would be advantageous (Entertainer, Stylist, Celebrity Chef, etc) by having a higher fame level. Their pay will be increased by 5% per level, up to a maximum of 25%.

Reputation Changes

If Get Famous is installed, Criminals, Smugglers, and Villains now lose an amount of reputation every time they go to work. How much they lose depends on their job level and current fame level.

Goodie Bags

For Sims working in the Culinary and Fast Food career tracks, there is a change from them to bring home a large plate of free food after each shift. This chance is much higher for Gluttons, Foodies, Lazy Sims, and any Sim who returns home from work with low Energy, but the odds are lower for Health Nuts. The food they can bring home depends on their job level and if they are a vegetarian. 

If Basemental Drugs is installed, Sims in the Criminal career (Boss Track) have a chance to bring home drugs. This chance is higher for Clubber and Psychonauts, but is zero for Straight Edge Sims.

Coworker Changes

Sims will now meet their coworkers passively while working normally or working hard, but will not develop any relationship with them. Actively socializing with their coworkers will gain relationship at an increased rate.

Optional Addon

Degree Reward Nerfs
(requires Discover University)

Most careers will now require some kind of degree to reach the top, but the starting position for Sims with degrees is now far lower. Honors degrees and distinguished degrees still provide a greater bonus, but now most jobs start around level 4 or 5 with the relevant degree. Degrees still provide the same bonus to pay and vacation day accumulation, and playing for the college soccer and e-sports teams still provide the same starting position as before.

Known Issues

The game isn’t really prepared for Sims to un-qualify for promotion goals. There’s a couple of oddities that can arise from that.

Sims who had careers before you installed the mod and had started progressing through some of their promotion goals will keep some of their goals in the complete state, even if they no longer qualify in the modded system.

Once Sims cross off a goal, it will stay crossed off for good, even if they wouldn’t be qualified at a later time (e.g. if a Sim loses their fame level and falls below the requirement). To counter this, there are duplicate goals on different career levels so you at least have to meet the requirement once per promotion.

If you notice any other issues, with goals or in general, please let me know!

Languages

English
Italian (thank you, ISY!)
Russian (thank you, Origamika!)
Polish (thank you, Osqar!)
German (thank you, hendryk!)
Portuguese (thank you, melqui1!)
French (thank you, Candyman!)
Spanish (thank you, Mer!)
Chinese (thank you, crimsonlycoris!)

New translations are always welcome!

Requirements

Most of the basic features of this mod only require the Base Game

The New Promotion Goals feature uses assets from a lot of different packs. To take full advantage of the pack crossover features, it is recommended you have following packs installed:

  • Get Famous (for Fame and Reputation promotion goals in many careers)
  • Discover University (for degree and Research promotion goals in many careers)
  • Get To Work (for Chef promotion goals)
  • Get Together (for Athlete promotion goals)
  • Eco Lifestyle (for Mixologist promotion goals)
  • Outdoor Retreat (for Botanist promotion goals)
  • Spa Day (for Bodybuilder promotion goals)
  • Parenthood (for Education promotion goals)

Without these packs, it may be impossible to fulfill every promotion requirements on certain job levels through normal gameplay. To avoid this, remove the files for packs you don't have installed from the "Pack Content" folder included with the mod. This will allow you to bypass the requirements for things you don't have access to, such as Uni Degrees, pack-related skills, or the fame system. If you would like to play with these goals installed anyway, you can use mods such as MC Command Center or UI Cheats Extension to complete the goal and skip it. 

Happy Emotional Mindfulness

Happy Emotional Mindfulness

23 Mar 2022
0
652
0

Changes the emotional mindfulness moodlet from +4 fine to +2 happy. With the alternate version of the mod, your Sims motives will also not decay as slowly as tuned by EA. Only install one verison.

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