Dynamic Trading
Using the forage system, you can meet several types of traders in trailerparks and town zones. Trading goods themselves act as currency. You can only make one trade per meet.
Using the forage system, you can meet several types of traders in trailerparks and town zones. Trading goods themselves act as currency. You can only make one trade per meet.
Craft your own herbal vitamins, painkillers and antibiotics with high level medicine skills and with some stuff from the forest. Good for roleplay when XP multiplier is set very low and you can have characters with different set of skills, doing mostly their specialised jobs.
Let's you craft generators, car battery chargers, blow torches, speakers, remotes and much more. Also lets you disassemble everything and gives a lot more stuff(Depending on electrical skill) from various devices you can disassemble.
This mod addresses the need of vanilla friendly food preservation. Make smoked or salted meat/fish, canned food, vinegar, ethanol, glue, salt and much more. Use ethanol to make vodka or to refill a generator, refine food to biogas, find salt rocks and crush them to salt.
This mod addresses the need of vanilla friendly realistic primitive metalworking. It has tons of recipes but it wont let you craft EVERY metal object there is in the game.
Huge fictional STANDALONE 20x20 map with 400 cells. Every single cell, including forest cells are hand painted one by one - often many times, to make the overall areal view more realistic and to give more detail on close up as well.