5e Spells v1.1.01
This mod adds and modifies a number of unimplemented spells into the game.
This mod adds and modifies a number of unimplemented spells into the game.
Extensions and quality of life changes to Animate Dead, Create Undead, and Undead Thralls.
The concentrantion mechanic makes some spells useless, this mod unlocks the full potential of haste by disabling the concentration requirement, plus it makes it last 13 turns instead of 10.
Removes concentration from all spells.
This mod modifies Bless spell by adding many variations. Bless for all allies in 9 m radius range, without concentration, until long rest. Different combinations.
No concentration Shield Of Faith
Removes concentration from almost all spells/abilities and reduced spell duration from spells that leaves damaging surfaces from 10 turns to 5 (so you don't have to wait one minute)
Changes cost of quickened spell to 1 sorc point per spell level (cantrips cost 1).
Doubles the spell slots gained on every level for every class
This mod changes True Strike to be useful, by changing it to a bonus action instead of a full action. I've also changed the duration to 1 round to accommodate, as the intended use is for 1 round of advantage both in vanilla Baldur's Gate and D&D. You can now also cast the spell on yourself and
This mod makes Mage Hand act just like it does in D&D 5E. Summon a Mage Hand for 10 turns, cast again to desummon the first and summon a new one. Also affects the Githyanki Psionics Racial Ability.