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RE5 GE Care Package  

Upload: 16 Jan 2024, 12:08
Created by: thrive4 [X]
Uploaded by: Aqxaro
RE5 GE Care Package

Regarding the February / march 2023 update of Residient Evil 5 Gold edition
removing the GWL requirement aka 1.2.0
Regrettably both helix and sweetfx no longer work.
I tried some tricks but alas could not get the same result as with the
older version....

So if you are happy using an older version v1.0.0.129 aka Build 3058
this mod will still work, for the newer version I would suggest using
re5fix for removing the green / yellow filter:
https://github.com/Lyall/RE5Fix
release:
https://github.com/Lyall/RE5Fix/releases
I can confirm that it works on both windows 10(1903) and windows 7

Resident evil 5 for some a disappointment after the seminal 4
for others quite a nice action packed follow up, this package contains
some tweaks realized with helix (a precursor to 3dmigoto, works exclusively
with dx9) and sweetfx.

Helix tweaks contain removal of the green tint and excessive contrast.

Further a sweetfx tone map re-balances brightness plus removes a slight
yellow tint and a 'poor mans form of tessellation' gives the assets
(cars, environment, etc) a bit of relief and more definition.

Optional variations:
option B, contains removal no sweetfx. See screenshots for example.
option C, contains a hud modification. See screenshots for example.

Note:
The hud tweak is not included in the main package.
The Ambient occlusion can be forced with setting flag 0x0000001B
through nvidia inspector.

install

Copy the contents of the zip file to the install folder of
resident evil 5 gold edition, the folder which contains launcher.exe.

The following instructions are only needed
If you do not like using unverified dll's you can:

download helix from
http://helixmod.blogspot.com/
and place following files in the install dir of resident evil 5 gold edition
d3d9.dll
dx9settings.ini

Note:
This package contains a 'd3d9.dll.hxdb' this is the debug version
which allows shaders to be found in game, usage rename d3d9.dll to
d3d9.dll.o then rename d3d9.dll.hxdb to d3d9.dll and in some cases
set UseEndScene = false to UseEndScene = true in the dx9settings.ini

download sweetfx from
https://www.guru3d.com/files-details/sweetfx-shader-suite-download.html
rename d3d9.dll to d3d9sfx2.dll and copy it to the resident evil 5 gold edition
folder, then copy shaderoverride and sweetfx folders from the zip file to
the same dir aka folder plus the files SweetFX_preset.txt and SweetFX_settings.txt.

Note:
dx9settings.ini of helix contains the name of the linked proxy dll
(in this case sweetfx).

verify

To test the green removal you will have to start and the restart
the game without the d3d9.dll example rename it to d3d9.dll.o
and restart the game.

To test the sweetfx settings open sweetfx/shaders/main.h with
a text editor and modify the lines:

//#include "Splitscreen.h"
//FinalColor = SplitscreenPass(FinalColor,tex);
to
#include "Splitscreen.h"
FinalColor = SplitscreenPass(FinalColor,tex);

save the file and run the game you should see an vertical
splitscreen (left side unmodified, right side modified)

tested

Tested with version Build 3058 of resident evil 5 gold edition on win 7 / nvidia 1050gtx ti
Note: this is a combination of sweetfx and helix (last versions,
both are no longer in development)

performance

sweetfx / helix / AO gpu usage 1080p@60fps*
without - clock 974Mhz gpu usage ~70%
with    - clock 974Mhz gpu usage ~77%
approximately 7% increase (1050gtx ti on win 7)
max gpu: 1772Mhz gpu usage 100%
*) Game is capped to 60.7 with fast sync through nvidia inpsector
**) Forcing AO adds roughly 20% gpu (is expensive)

- further tweaking

If you like you can compare the modified shader(s), Dumps contains
the original shader, to alter values. The folder 'shaderoverride'
contains the modified versions.
Note helix works differently then 3dmigoto please search for a
tutorial or start looking here:
http://helixmod.blogspot.com/2010/12/how-to-guides.html

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