Create an account

8 Pack of Child Exclusive Traits 6.2.1b  

Upload: 01 Jul 2022, 10:19
Created by: Triplis [X]
Uploaded by: Aqxaro
Version: 6.2.1b
8 Pack of Child Exclusive Traits 6.2.1b

8 unique baby sim traits that expand your options by giving you some extremes of personality to choose from.

BOLD TRAIT

  • Character Values (Parenthood)- Gains some Responsibility when the trait is added in live mode (e.g. during age-up).
  • Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
  • Confident walkstyle by default
  • Randomly Confident moodlet
  • Friends with the "Monster Under the Bed" by default.
  • Autonomy (general)- More likely to do mischief interactions
  • Interaction- Play Quiet Game (non-autonomous): Target another sim and pick what all child sims participate in the game. Lasts 2 hours, uninterrupted. Raises child skills Social, Creative, and Mental. Gives Fun and Social Need.
  • Interaction- Incite Domestic Defiance (non-autonomous): Target another sim and pick what all child sims listen to the speech. Lasts 30 seconds, uninterrupted. Raises child skill Social. Gives Fun and Social Need. Success results in listeners making a mess and not autonomously cleaning while the moodlet they're given is active. Failure results in negative moodlet for all parties involved.
  • Interaction- Practice Looking Competent (autonomous): Appears on any mirror. Raises child skill Social. Gives Fun Need. Lowers most types of negative moodlets. Has privacy settings (can result in embarrassment if somebody walks in while it's going).

FRETFUL TRAIT

  • Character Values (Parenthood)- Gains some Emotional Control when the trait is added in live mode (e.g. during age-up).
  • Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
  • Sleepy walkstyle by default (can swap to Jog walkstyle with certain Inspired moodlets, such as from playing music skillfully)
  • Randomly Inspired moodlet (if both Piano and Violin skill are 5 or higher)
  • Moodlet Replacement- Bad playing gives a Sad instead of Embarrassed when nearby sims hear your bad playing
  • Moodlet Replacement- The Inspired moodlet from interactions like "Plunk for Inspiration" is stronger and gives the Jog walkstyle while active
  • Moodlet Replacements- Cool Key Chords (Piano) and Soothing Strings (Violin) give an Inspired moodlet instead of Happy
  • Interaction- Fret Studiously (autonomous): Appears on Piano and Child Violin. Functions almost identically to Practice. Mostly exists as a way to ensure that Fretful children will have some autonomy pull to use instruments, even with little to no skill.
  • Interaction- Party Fun Ditty (non-autonomous): Appears on Piano if Fretful child has 8 or higher Piano skill. Raises skill Piano. Gives Fun Need. Triggers reaction; nearby sims will change into Party outfit and start dancing if there is a stereo nearby playing music that they can dance to.
  • Interaction- [hidden] (autonomous): Can only activate if Fretful child has 5 or higher skill in both Piano and Violin. Once they do, this interaction should trigger fairly frequently, particularly if Fun Need is low. It gives an Inspired moodlet which changes the walkstyle to Jog and chooses an autonomous music interaction to perform if an instrument is available.

GIGGLEMEISTER TRAIT

  • Character Values (Parenthood)- Loses some Manners when the trait is added in live mode (e.g. during age-up).
  • Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
  • Autonomy (general)- More likely to do comedy interactions
  • Interaction- Force Laughter (autonomous): Raises child skill Creativity and Fun Need. Gives a Playful moodlet at the end.
  • Interaction- Talk to Self (autonomous): Raises child skill Creativity, gives Fun, Social Need, and a Playful moodlet at the end.
  • Interaction- Silly Dance (autonomous): Requires Playful mood to be available. Raises child skill Creativity and Motor, gives Fun Need. Causes nearby toddlers to do a dance.

ROCKET TRAIT

  • Character Values (Parenthood)- Loses some Responsibility when the trait is added in live mode (e.g. during age-up).
  • Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
  • Run walkstyle by default
  • Randomly Energized moodlet
  • Autonomy (general)- More likely to do exercise interactions (uses autonomy from Active trait)
  • Decay Modifier- Energy Need decays at 0.75 of normal rate
  • Moodlet Replacements- Fun Low and Very Low are Bored instead of Tense
  • Moodlet Replacements- Energy Low and Very Low are Angry instead of Uncomfortable
  • Moodlet Replacement- Active Antsy negative moodlet is Bored instead of Tense
  • Interaction- Run Around (autonomous): Raises child skill Motor and gives Fun Need. Elders who don't have the Active trait may react with shock if the Rocket runs near them while doing this interaction.
  • Interaction- Fight Self (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end.
  • Interaction- Get Hyped (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end. Nearby sims who have the Active or Rocket trait will get an Energized moodlet.
  • Interaction- Drink from Sugar Stash (non-autonomous): Gives a 5 hour, +10 Energized moodlet. When this moodlet is removed, gives a 1 hour, +10 Uncomfortable moodlet (sugar crash).
  • Interaction- Share Sugar Stash (non-autonomous): Target another sim with high enough relationship and share the sugar. Gives them the same moodlet as described above. Recipient's walkstyle is also changed to Run for the duration of the Energized moodlet, even if they aren't Rocket trait.

SENSITIVE TRAIT

  • Character Values (Parenthood)- Gains some Conflict Resolution when the trait is added in live mode (e.g. during age-up).
  • Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
  • Decay Modifier- Social Need decays at 0.75 of normal rate
  • Moodlet Replacements- Moodlet reaction to things like tantrums are +10 Sad instead of default moodlet
  • Dream Moodlets- Sensitive children will sometimes wake up from sleep with a moodlet, Angry, Happy, Inspired, or Sad. There are 3 variations for each mood type, so 12 possible moodlets in total.
  • Social Sensitivity- Sensitive children will get +5 Angry from too much prolonged proximity to other sims. They need alone time. The following interactions help them cope with this.
  • Interaction- Hang Out Under Covers (autonomous): Appears on Bed. Raises child skill Creativity and Mental. Gives Fun and Energy Need, lowers Angry and Sad moodlets, and lowers level of social stimulation.
  • Interaction- Make Up Stories (autonomous): Raises child skill Creativity and Mental. Gives Fun and a tiny amount of Energy Need, and lowers social stimulation. Gives Inspired moodlet at the end.
  • Interaction- Leave Me Alone (autonomous): Only available when NOT on home lot and when the Angry moodlet from being overstimulated is active. Raises child skill Creativity and Mental, gives Energy Need, and lowers level of social stimulation. A way to avoid Sensitive children turning into a perpetually Angry disaster when out in public. Has high autonomy pull when available.

SLEUTH TRAIT

  • Character Values (Parenthood)- Gains some Responsibility when the trait is added in live mode (e.g. during age-up).
  • Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
  • Randomly Focused moodlet (while this moodlet is active, you can click on your Sleuth and do "Follow Hunch")
  • Autonomy (general)- More likely to do homework when available
  • Interaction- Follow Hunch (autonomous--only available when Randomly Focused moodlet is active): Raises child skill Mental and gives Fun Need. Ends in either Focused moodlet (success) or Embarrassed moodlet (failure).
  • Interaction- Watch for Crime (autonomous): Appears on Telescope. Raises child skill Mental and gives Fun Need. Can give one of a number of possible moodlets. 4 possible Focused, 3 possible Embarrassed, 1 possible Playful, and 1 possible Uncomfortable.
  • Interaction- Interrogate (autonomous): Target another sim (found under Mean socials) and use the brief (and high level) tactics of startling them to reveal their traits. Loses a little relationship in the process. Doesn't do much of anything if traits are already known.

SWEETIE TRAIT

  • Character Values (Parenthood)- Gains some Empathy when the trait is added in live mode (e.g. during age-up).
  • Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
  • Randomly Happy (Sweetie is more likely to hug people while this moodlet is active)
  • Interaction- Calming Hug (autonomous--but not likely to happen autonomously, unless Randomly Happy moodlet is active): Found under Friendly socials. Removes Angry moodlets on the target. Gives a Happy moodlet to the giver and receiver.
  • Interaction- Think Happy Thoughts (autonomous): Raises child skill Creativity and Mental, gives Fun Need, gives a Happy moodlet at the end, and lowers all Angry, Sad, Tense, and Uncomfortable moodlets.
  • Interaction- Infectious Happy Dance (autonomous): Requires Happy mood to be available. Raises child skill Motor and Social, gives Fun Need, and broadcasts an infectious virus of happiness that causes nearby sims who are also in a happy mood to start doing an Infectious Happy Dance as well; unfortunately, the viral effect ends there. If it went beyond that, you would have an army of infectiously happy hordes dancing forever. Infectious Happy Dance zombie army should totally be a thing though. One day. One day.

TATTLETALE TRAIT

  • Character Values (Parenthood)- Gains some Manners when the trait is added in live mode (e.g. during age-up).
  • Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
  • Parental Need (the "need" itself is not visible, in case you're wondering from the word "need")- Tattletale children get Tense if they're away from parents for too long. Ways that count as being around a parent include using the Follow interaction on them, using any social interaction on them, using the interaction Tell On, or the interaction Chat With Authorities.
  • Interaction- Follow (autonomous): Gain Fun. Gain parental need if the sim that Tattletale is following is one of Parent, Aunt, Uncle, Grandparent, or Caregiver. Gain Happy moodlet if Tattletale follows "parent" for long enough. Gain Confident moodlet if Tattletale follows "non-parent" for long enough.
  • Interaction- Tell On... (non-autonomous): Found under Mean socials when clicking on a sim who is one of Parent, Aunt, Uncle, Grandparent, or Caregiver. Gain parental need and Happy moodlet. Sim who is told on gets scolded and gets Angry moodlet.
  • Interaction- Chat With Authorities (autonomous--only autonomous if parental need Tense moodlet is active): Raises child skills Mental and Social, gives Fun and Social Need, lowers Tense buffs and parental need.

COMPATIBILITY

This mod may or may not require Parenthood. The only part I'm sure about is anything relating to Character Values won't happen. I figured if you're the sort of person who'll download a Child Traits mod, you'll probably be the type who'd go for the Parenthood pack. So I didn't check the overlap extensively. If you don't have Parenthood, use at your own risk.

This mod overrides a few files, which are hopefully obscure enough as to never cause conflicts:

  • S4_0C772E27_00000000_0000000000009A7A | Loot_Wakeup_RemoveWakeupBuffs
  • S4_4F739CEE_00000012_00000000000279E3 | scores_ParentingSkill_InfluenceForce_Outcomes
  • S4_0C772E27_00000000_0000000000008D19 | Skill_Loot_Dynamic_Small_ChildrenOnly_Social

TRANSLATIONS

  • Italian by Ygdra_
  • Portugeuse by Valuret

CREDITS

Special thanks to Sofmc9 for a couple of adapted toddler animations (they are used in the Silly Dance interaction).

CONNECTION TO TEEN AND TODDLER TRAITS

The personality choices for this mod were designed both with my 8 Pack of Teen Exclusive Traits in mind and with the default 8 Maxis Toddler Traits in mind.

Each one corresponds to one of the Teen Traits and Toddler Traits, as follows (the idea being that when a Child Sim ages up, you can pick the trait that corresponds to continue the evolution of their special personality):

  • Fussy (toddler) --> Fretful (child) --> Living Instrument (teen)
  • Clingy (toddler) --> Sensitive (child) --> Emotional Conduit (teen)
  • Charmer (toddler) --> Sweetie (child) --> Relentless Tease (teen)
  • Inquisitive (toddler) --> Sleuth (child) --> Electric Sliderule (teen)
  • Wild (toddler) --> Rocket (child) --> Perpetual Motion (teen)
  • Angelic (toddler) --> Tattletale (child) --> Goody Two Shoes (teen)
  • Independent (toddler) --> Bold (child) --> Frenzied Rebel (teen)
  • Silly (toddler) --> Gigglemeister (child) --> Walking Punchline (teen)


Punishing Energy Failure 3 KB

Punishing Energy Failure

09 May 2023
0
715
0

Simple: Makes Energy Failure last 5 hours instead of 20 minutes. Energy gain is also cut to .25 per minute instead of the default .75. You will wake up groggy after losing 5 hours of your day.

Comments
The minimum comment length is 10 characters.