Lord of the Rings Mod
"One by one the free lands of Middle-earth fell to the power of the ring. But there were some who resisted. A last alliance of men and elves marched against the armies of Mordor and on the slopes of Mount Doom, they fought for the freedom of Middle-earth. Victory was near but the power of the ring could not be undone. It was in this moment when all hope had faded that Isildur, son of the King, took up his father's sword... Sauron, the enemy of the free peoples of Middle-earth was defeated."
This mod aims at recreating J. R. R. Tolkien's Lord of the Rings within the bounds of Hearts of Iron IV, as well as providing plenty of alternate possibilites to bend the narrative to player's will. If you find yourself enjoying this mod, please feel free to leave behind a positive rating or comment as a token of appreciation.
Features
- Custom made map of Middle Earth
- Customized flags, portraits etc. for each respective nation.
- Completely custom National Focus Trees for the nations of: Mordor, Isengard, Gondor, Rohan, Erebor, Rivendell, Lothlòrien, Moria, Mirkwood, Entwood, Harad and Eastlands
- Custom Diplomatic National Focus Trees for: Arthedain, the Shire and Angmar
- Custom events and interactions that evolve around J. R. R's story
- Infantry unit reskins
- Custom tech tree, units and equipment
Things you might want to know before getting started
- Games are usually shorter than vanilla HoI4, since there is only one continent.
- Default political events such as ideology referendums will NOT occur for any nation with a custom focus tree except Angmar, Entwood or Harad.
- Prioritizing any national focuses underneath the 'The Fate of [countryname]' focus is usually a good idea.
- Playing as Northern Wastes is not recommended.
Compatibility
- English is the only supported language. If you set your game language to anything different, the mod will not display properly.
- The mod is not ironman friendly.
- Not complatible with r56, Millenium Dawn or any other gameplay-changing mod. I recommend playing on vanilla HoI4.
- No dlc required, all dlc compatible
- Multiplayer compatible
Concerning the Ring mechanic
- The ring takes the form of a National Spirit that grants a significant stat boost to all your divisions. Whichever nation gets the ring, will have the stat boost.
- Watch out for a news-event with the title 'Paranormal Activities in the Shire'. It will unlock crucial decisions regarding the One Ring.
- Once the ring reaches Rivendell, a fellowship will be put together. Erebor, Gondor and Mirkwood will have the option to add one of their commanders to it.
- The strength of the fellowship will determine how likely any nation can take the Ring.
- The nations of Moria, Lothlorien, Isengard and Gondor have their own specific events to interact with the fellowship.
- All other nations get a single chance of either helping or attacking the fellowship. They can only do so if the fellowship passes through their territory.
- Capture the Ring: If the nation who has the ring capitulates or get annexed, the winner receives the ring.