Armor and Clothing with Mod Slots
This is literally a mod on modifications. The Outer Worlds Armor and Clothing With Mod Slots add-on allows the player to add upgrade modules to every piece of clothing they purchase. In the vanilla version of the game, you can't upgrade your entire inventory, forcing the player to select specific armor sets if they want to have more advantages in combat.
Also created by renowned modder Bythetwinmoons, this mod allows the player to upgrade any piece of clothing they want so that it can look trendy and still come out unscathed from even the toughest of scrapes.
Enables mod slots on most armor and clothing. Added the following in the latest update
Armor_DissRevolutionary_Uni_Mon1 1 = Iconoclast Apostle Armor
Armor_DregLookout_Uni_Mon1 1 = Marauder Survivalist
Armor_CorpUnitCommander_Rizzo_Uni_Mon1 1 = SugarOps Armor
Armor_CorpTacOrdTech_Uni_RaptidonHander 1 = Raptidon Handler’s Armor
Armor_CorpUnitCommander_MSI_Uni_Mon1 1 = MSI Elite Armor
Armor_CorpRecruit_Rizzo_Uni_Mon1 1 = Purpleberry Police ArmorTwo files - one with main game content only, one with main game content and DLC content. DLC version requires both PoG and MoE. Choose one.
One file, I've hidden the dlc files because they don't do anything. Some DLC outfits work, others don't. The following do not have slots enabled,
XFH_Armor_CorpTrooper_Rizzo_Uni_Bodyguard - butterscotch bodyguard armor
XFH_Armor_CorpTrooper_SC_Uni_YellowBellySuit = Yellow-Belly Suit
XFH_Armor_CorpUnitCommander_Cleo_Uni_WildOps = Wilderness Ops Armor
XFH_Armor_TestSubject
INX2_Armor_Corp_RaptidonScientist_Uni_0701 = unused that looks like raptidon handler
INX2_Armor_CorpUnitCmdr_Uni_VIPHonorGuard - honor guard
INX2_Spacer_Mardet_Armor_Uni_ExplorationSuit
INX2_Armor_Courier_Uni_ConciergeLivery
INX2_GuruOutfit
Some DLC outfits work (tossball uniforms, one hotel outfit) and it seems to be because they're based on the base colonist armor which is a base game file that I edited to enable mod slots on most clothing types without having to edit each armor individually, they're passed down. But the armors in the list above are not inheriting the mod slots (the corporate armors inherit from base game corporate armors but editing those didn't do anything) OR they don't inherit from anything and still won't accept the slots. No idea why :(
Place the pak in your Paks folder - The Outer Worlds\Indiana\Content\Paks