PC Exclusive Animation Path 3.5.2
Allows your character to use different animations from the others. THIS MOD BY ITSELF IS NOT ANIMATION REPLACER. Update 3.4 requires Dawnguard, users are strongly encouraged to update if Dawnguard is installed.
Requires the Fores New Idles in Skyrim
WARNING: READ THE INSTALLATION PROCEDURE BEFORE USING THIS MOD.
THIS MOD REQUIRES CUSTOM RACE TO WORK PROPERLY, READ THE "WHAT YOU NEED TO KNOW" SECTION FOR FURTHER EXPLANATION
ALSO, PLEASE LOAD ALL PCEA esp AT THE LOWEST LOAD ORDER, ESPECIALLY IF YOU HAVE SOMETHING THAT MODIFY RACES
PC Exclusive Animation Path
by xp32
version 3.5.0
If you want your character face from your favorite save to be applied to your other character save, use Skyrim Face Transfer by nycz.
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This mod provides an alternate folder for animation data. Usually, everybody shares the same folder, so they all use the same animation. By providing an extra source of animations, the game can play two kinds of animation of the same type!
To that end, this mod forces all vanilla races to read animation data from ["Data\meshes\actors\character\animation\PCEA\"], leaving the vanilla path open for custom races to use.
This mod requires a custom race
there is no way to get around that.
The reason is because you cannot animate individual actors in Skyrim, you animate the whole race instead. A better description of this mod would be "Race Exclusive Animation Path", but since I personally use a custom race, this mod does give "PC Exclusive Animation Path" for me.
If for some reason you have a personal vendetta against custom races (maybe you're a Loremaster) use CUSTOM RACES by d_rail. In layman terms you'll be able to use this mod with "vanilla races"
If you're not using a custom race at the moment, there are plenty of custom races around, one of which might suit you, for example:
The Ashen - Oriental Beauty Races -
Temptress -
Yaksha -
Drow -
Cherry -
Epic Elves -
Ohmes Raht -
Void Elf -
Witch Elf -
The Ohmes -
Dagi-Raht-Khajiit -
DremOrc -
Chimer -
Dremora-
Oculos Inferni -
Genome -
Dovagonian
Djinn-
Zabrak -
Persian -
Half Ogre -
Noiral
and many others.
Installation:
1. Install the main file (PCEAn 3.x.x)
2. Install the 3.x.x update (if newer than your main file)
3. Install FNIS
4. Open "\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe"
5. Tick the xp32's "PC Exclusive Animation Path" option (tick also other options ONLY if you have them)
6. Click "Update FNIS Behavior"
7. Make sure "PC Exclusive Animation Path - .esp" is loaded at the last order (bottom)
How to use:
Put the custom animations in these respective folders:
PC (custom races) = use "Data\meshes\actors\character\animation\"
NPC (vanilla races) = use "Data\meshes\actors\character\animation\PCEA\"
In essence, this mod is "install and forget". Since you're using the normal animation path, just install custom animations as usual. You can install the animations via NMM and they will work
If you want to make a vanilla race use the normal folder then simply deactivate the corresponding plugin. So, if you want that only Argonians to use the normal animation path, deactivate PC Exclusive Animation Path - Argonian.esp and leave everything else activated.