![[1.5.1/1.5.2] FireModeCheck](/uploads/posts/2022-11/thumbs/preview_1.gif)
[1.5.1/1.5.2] FireModeCheck
heck current firing mode of active weapon via hotkey.
heck current firing mode of active weapon via hotkey.
Adapted to the mod on the stats of food, drink, sleep, endurance scales. (Includes)/ Adapted to the mod for eating, drinking, sleeping stats, endurance scales. (Includes)
This addon rewrites the lame descriptions Anomaly gave the Renegades into a much more thought out and refined one.
Reweight and max_use for EFP 4.0 and vanilla. A bit cheaty as always but still believable, update covert few items that I missing and add tweaks for repair condition/bonus.
Replacing the textures of food, medicines and drinks with more colored ones.
Changes the Three-piece sharpening stone kit to have realistic ammount of uses, weight, and price.
A modification which overhauls the Renegade faction, changing their lore and their main base to darkscape, which has a renegade trader and mechanic.
This addon is only a retexture of some of the merc armors to fit with the arm colors from [DLTX] T.H.A.P. REWORK 2.1. It dosnt change textures from HD Models Pack.
Almost 9 hours of music, 132 assorted songs in several languages for the 2 radio stations, about and/or related to a certain place and event, you know which one...
A small script/mod overwriting default in-game values so you don't have to.
Adds new changes to travel and new NPC's to be found.
A brand new world to explore! New RP-based friends & enemies.
This addon is a part of Shoker Weapon Mod by Shoker, РикошеТ and others. I have only edited it to make it work with Anomaly. Big thanks to the original mod creators for their hard work! All the credit for making it goes to them.
T.H.A.P. Rework - project to rework the original The Hands/Arms Project (hud hands visuals) by ICHICROW. In the addon, about 90% of hand models has been replaced with higher-quality ones.
Replaces the Footstep and UI Sfx with that of the classic games! For "Old World Addon"
An old-fashioned overhaul aiming to capture the atmosphere and gameplay style of the original S.T.A.L.K.E.R. trilogy. Featuring an item and balance overhaul, new weathers, weapon pack, interface changes, and more!
Modifications and additions to anomally cooking equipment.
Reanimation of the Anomaly's Desert Eagle, complete with new models (in 1st Person)
New accurate, high quality, polished inventory icons. Now modular and conflict free. You can choose between multiple matches and variants.
I decided to supplement the HD pack from Ninja_Nub [NOR], adding to those groups that were not affected by the author of the pack: Clear Skies, Renegades, Sin, UNISG, zombie stalkers. Made models added by Anomaly 1.5.1 - now it's hard to find non-updated stalker models!
Weapon mod adding in the 2 variants of the Thompson Submachine Guns. M1A1 and the 1921. 1.5.2 is recommended highly for best experience.
Changed formula for NPC's detection. It is now heavily based on light and distance. Added weight, body state, memory and many other factors. Flashlights/headlamps/campfires are now giving visibility boost to enemy. Modified luminosity itself (a lot). For version: 1.5.1.
Improves disguise system. Adds modifiers to detection formula based on detecting NPC faction & rank.
Patch for recently released Anomaly HD Models [1.5.2] 24.10 update to work again with Cr3pis Icons.
Increases the amount of time you need to wait before doing tasks again so you can really feel like a poor person. Base game tasks could be done up to 5 times per day-night cycle
S.T.A.L.K.E.R. Anomaly Fonts for 1440p by pr0statitis is a great mod and very needed by community, but it have small flaw. Either by design or by mistake all fonts are upscaled x1.5 while they should be scaled x1.33 (1440p is approximately 1.33 of 1080p) to retain original hud-text ratio.
Texturing modification "Dead Zone" merges you into the atmosphere of deserted and forever abandoned world of Extinction Zone, green grass can be seen only in some locations, but it is not for long.
Essentially I've located every and all files to do with eating noises (drinking is not affected) from the base game and FDDA and replaced them with a silent file. My ears are happy.