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Romanceable Rasmodius - SVE Compatible v1.5.1  

Upload: 09 Jul 2023, 10:24
Last updated: 24-08-2023, 08:12
Created by: PaintedParrot [X]
Uploaded by: Aqxaro
Version: 1.5.1
Romanceable Rasmodius - SVE Compatible v1.5.1

This mod is Romanceable Rasmodius by WerewolfMaster (which is built off of the Wizard Narrative Overhaul mod by haywrites) but made compatible with FlashShifter's Stardew Valley Expanded. It also includes extra features to better streamline it with the lore of SVE. Visit the original mod for more details and to show your support HERE!
No longer requires TMX or PyTK as of 1.4.12, please remove all previous files before updating.

THIS MOD WILL ONLY WORK WITH SVE INSTALLED. Meaning this version will NOT work with only vanilla Stardew Valley.

Instructions:

  • Know how many expressions your chosen Wizard portrait has. If you don't use a portrait mod, it is 7.
  • Download and place corresponding folder into your mods folder.
  • Requires SMAPI, Content Patcher, Custom Fixed Dialogue, and Stardew Valley Expanded (and its requirements) to all be installed as well.
  • (Optional) Custom Kissing Mod patch requires Custom Kissing Mod by Digus to be installed (allows you to kiss the Wizard before marriage after seeing the 10/9 heart event.)

Features (from original mod):

  • Fully romanceable Wizard.
  • 2, 4, 6, 8, 10, and 14-heart events with the Wizard.
  • Everything from Wizard Narrative Overhaul.
  • 70+ new lines of post-marriage dialogue for the Wizard.
  • New festival dialogue for the Wizard (it changes, based on your heart level with him).
  • Compatible with 12 expression and 7 expression wizard portraits.
  • Purple-haired babies.
  • Festival appearances.

Features (Updates + Compatibility)

  • Compatible with SVE 1.14
  • Full 12 + 7 expression portrait compatibility.
  • Marriage schedule reflects SVE schedule.
  • Further festival appearances and dialogue.
  • Customizable compatibility with SVE.
  • Slight adjustments to SVE dialogue and events to match wizard personality in RomRas.

Config:

  • Override Generic Dialogue (true/false): Wizard specific generic spouse/boyfriend dialogue. Disable when marrying/dating other NPC's or they will speak like the wizard.
  • Sprite (vanilla, new, custom): Specify which wizard sprite to use. Vanilla is base game sprite. New is WerewolfMaster's wizard sprite designed to fit DCBurger's wizard. Custom disables this functionality so you can use other sprite mods (Content Patcher or the like.) If using just a png replacement, set sprite to vanilla, and replace the VanillaWizard.png in assets/Characters with the custom png, ensure you rename it to VanillaWizard.png as well. For custom portraits you'll have to use Portraiture.
  • Wizard Babies: (true, false) Use custom purple haired baby sprites. Disable if using other custom baby sprites.
  • Dialogue: (standard, integrated) Standard is vanilla Romanceable Rasmodius pre-marriage dialogue. Integrated adds SVE pre-marriage dialogue alongside the standard RomRas dialogue.
  • Marriage Dialogue: (standard, integrated) Standard is vanilla Romanceable Rasmodius marriage dialogue. Integrated adds SVE marriage dialogue alongside the standard RomRas marriage dialogue.
  • Event: (standard, integrated) Standard is vanilla Romanceable Rasmodius 2-14 heart events only. Integrated adds SVE wizard heart events, and rearranges the order of all events, to create a heart event for every heart level (except 11 and 13).
  • Custom Wizard: (true, false) Enable if using a custom wizard sprite. Edits certain heart events to accommodate for differences between SVE/vanilla wizard sprites/portraits and custom ones.
  • Wizard Age Appearance: (old, young) Set to match the appearance of your wizard sprite. Edits dialogue to match his visible age. The wizard is still very old in age, but now he wont talk about his wrinkles if his portrait is very obviously in his 20's.
  • Farmer Gender: (male, female, gender neutral) Set to match your farmer's gender. Edits dialogue to refer to the farmer with correct gendered terms.

Triggering Heart Events:

Standard RomRas:

  • 2 hearts: Enter the Wizard's tower at any time of day.
  • 4 hearts: Go to the mountain, 8PM - 12PM. (Requires at least 1 heart with Linus)
  • 4 SVE Hearts*: Enter the Wizard's tower, any time of day. Requires letter.
  • 6 hearts: Enter Cindersnap forest, 8AM - 4PM, sunny weather. (Note: This event requires 2 hearts with Leah to trigger.)
  • 8 hearts: Enter the Wizard's tower, 6AM - 11PM.
  • 10 hearts: Enter the secret woods, 8AM - 5PM. Requires letter.
  • 14 Hearts: Part 1: Enter farmhouse, 7AM - 5PM, Part 2: Leave farmhouse, 6AM - 7PM. Part 3: Summit, 7PM - 12AM. First two parts will trigger one after another randomly with a 50%, and then 25% chance. (Requires third house upgrade, and perfection ending to unlock the summit.)

Integrated SVE + RomRas

  • 1 RR Hearts: Enter the Wizard's tower at any time of day.
  • 2 SVE Hearts: Enter Cindersnap forest, 6AM - 6PM, sunny weather.
  • 3 RR Hearts: Go to the mountain, 8PM - 12PM. (Requires at least 1 heart with Linus)
  • 4 SVE Hearts*: Enter the Wizard's tower, any time of day. Requires letter.
  • 5 SVE Hearts: Enter Cindersnap forest, 6AM - 6PM, spring/summer/fall only, sunny weather.
  • 6 RR Hearts: Enter Cindersnap forest, 8AM - 4PM, sunny weather. (Requires at least 2 hearts with Leah to trigger.)
  • 7 SVE Hearts: Enter Wizard's tower, any time of day.
  • 8 RR Hearts: Enter Wizard's tower, 6AM - 11PM.
  • 9 RR Hearts: Enter the secret woods, 8AM - 5PM. Requires letter.
  • 10 SVE Hearts: Enter Cindersnap Forest, 1:30PM - 4:30PM. Requires letter.
  • 12 SVE Hearts: Part 1: Farmhouse, 6PM - 2AM. Part 2: Island West, 10AM - 5PM. Requires Ginger Island house repaired.
  • 14 RR Hearts: Part 1: Enter farmhouse, 7AM - 5PM, Part 2: Leave farmhouse, 6AM - 7PM. Part 3: Summit, 7PM - 12AM. First two parts will trigger one after another randomly with a 50%, and then 25% chance. (Requires third house upgrade, and perfection ending to unlock the summit.)

* 4 Heart SVE event will occur in both standard and integrated as it is part of SVE lore, and existed before SVE made the wizard datable.
Compatibility:

  • MissCoriel's NPC Unique Courtship Responses: May be compatible if you copy and paste the Wizard's responses from RomRas to it. May be compatible if you use the CORE mod. I don't use this mod personally so I haven't tested its compatibility.
  • Looking for Love: compatible as long as you disable LFL's dateable Wizard, otherwise they overwrite each other.
  • Razolyn the Magnificent: Incompatible for as long as Razolyn replaces the Wizard.
  • Ran's Harvest Goddess: Incompatible, overwrite one another.
  • Dialogue Mods: should work as long as they load BEFORE this mod. (Put a Z in front of the [CP] Romanceable Rasmodius SVE folder to make sure it loads last.)
  • Custom Kissing Mod: Patch available in optional files.
  • Custom Sprites: check Custom Wizard config.
  • Female Wizard: Compatibility patch made by Nom0ri, here.
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