5e Spells v1.1.01
This mod adds and modifies a number of unimplemented spells into the game.
This mod adds and modifies a number of unimplemented spells into the game.
Adds the famous Drow Elf Drizzt Do'Urdens weapon and Armour set to BG3. Guenhwyvar included!
The mod was made for those who are greedy for power, for those who want to see all the dialogue options for all classes, in general, do everything in one playthrough.
Normally the game gives you feats every 4 levels (level 4, 8 and 12) netting you only a maximum of 3 feats, and if you're multiclassing you might even get only 2.
Turns the game into a solo adventure with some small tweaks to make it more similar to BG1/2 and DoS. Includes level cap of 20 (max 12 per class), extra XP to match solo play.
Action economy closer to 5e. Shove=full action, Can use help distract an enemy, Jump only costs movement. Adds dodge
SUPPORTS 5eSPELLS AND MULTI CLASSING I needed a level extension mod and found that most other mods lacked some features or were out of date by a few patches. - Added level 13-20 (all classes) - Spells can be cast using higher spell slots (1-9) - Added more resources, spell slots and class features
Adds every dye for sale by Arron in Act 1 and Danthelon in Act 3. Optionally, adds these dyes to the Nautiloid tutorial chest so you can dye your gear right from the start.
Adds 13 new containers to organize your inventory for sale by Arron in Act 1 and Danthelon in Act 3. You can also loot a full set of these in the Nautiloid tutorial chest for free.
Adds a potion to drink to change stats, AC, speed, actions, BA. Can spawn different items. You get potion at game start, from armourer trader in grove or from a hireling.
Adds some feats to the game - adds Eldritch adept, elven accuracy, infernal constitution, squat nimbleness, everybody's friend, poisoner, skulker (see detailed description)
Unlocks Shar as a deity akin to early access. Supports dialogue and immunity for a certain zone.
Buff the main bosses in Chpater 2 and 3. Change difficulty to make sure mod works. This mod aims to buff the bosses in Chpater 2 and 3 to give players more challenges.
The original BG3 party AI mod. This mod will make it so that when you cast the Friends spell on a party member, it will toggle them to an AI status so that they make autonomous actions during combat, out of combat you can control them like normal until combat is initiated again.
This mod aims to increase the difficulty of the game, for use with mods like Party Limits Begone. Now features: Tactician Plus, Tactician Plus with Scaling, Tactician Minus, and too many others.
From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also makes Sneak Attack work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.
This mod will give you 10 AI for you to choose from for any class or any role your companions may have. there are also 3 blank customizable AI for you to edit it yourself, just like in Baldur's Gate 1&2 in case you want to.
Adds +1 to any ability score when you select a feat.
Don't like the current carry weight limit? Pick a version of my mod to solve all your carry weight limit needs. (updated for the full game)
Backgrounds Enhanced - Investigative Sage - Cunning Noble - And More Enhances some of the default Larian Backgrounds!
Equips a few weapons (Spears and Javelins) with the Finesse property.
Puny rules are meant to be broken, so let the Patrons reign supreme! After all, Warlocks can always take advantage of some further powers to pursue their many machinations!
Adds Echo Knight, Path of the Zealot and Path of Ancestral Guardian subclasses (see below/articles to more details). No change to new wpn skills (still once per rest)