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Script for Custom Foods (removes Foul Food, Tunable, Includes Custom Buffs)  

Upload: 23 Oct 2022, 16:47
Created by: NonaMena [X]
Uploaded by: Aqxaro
Script for Custom Foods (removes Foul Food, Tunable, Includes Custom Buffs)

This is an object script mod for Custom Edible Objects, such as the food available from Around The Sims 3One Billion Pixels, and Parisian Sims.

If you have ever used those objects (and I do recommend them, they are really fun), you may have noticed that snob sims do not enjoy them as much, because they are using the script class of the WA Dried Food. Additionally, when sims eat those foods, their Tomb Stats counter for Dried Food Eaten increases, and moodlet origin is listed as "From Eating Dried Food." This script is an altered version of EA's DriedFood script, which removes those side effects (and more!). In short, this script makes custom food way more fun for your sims!

This mod is compatible with patch levels 1.66 and 1.67

Custom Raw Meats - You can get Custom Raw Meats made by me and Cmo at Simlogical. These do not require OBJK overrides, but they do require this mod.

All custom food from other creators require OBJK overrides to work with this script. 

What is this mod?
This is a wholly new script class based on EA's DriedFood from World Adventures.

  • Snob sims will not receive the Foul Food moodlet when they eat custom food which uses this script.
  • Custom Food will not contribute towards the dried food eaten statistic in the WA Adventure Journal, when using this script.
  • Moodlet origin will vary based on the type of food eaten instead of saying "From Eating Dried Food," when using this script
  • This script has eight tunable food quality types (Low, Mid, High, Dessert, Pizza, Cookie, Raw Meat, Sushi). Much better than the EA Original!
  • This script does not replace or otherwise override WA Dried Food. Your WA Dried Food will not be affected by this mod.
  • This script contains custom moodlets! Your sims can eat their custom food on top of their normal meal and get an extra buff for it, if they so choose.
  • This script can be used to raise Vampire Thirst.
  • This script can be used to increase the Plant Sim Water motive.

Tunables
All food types are tunable.

Why so many food types?
With several different quality types, creators have more options. They can create, for example, candy bars that aren't very filling, but also a delicious sandwich that can serve as a great meal. Since the different quality types are tunable, users are able to choose how they want the items to function in their own games. Perhaps some people want custom edible foods to only serve as a snack, while others would like them to replace meals entirely. The possibilities may not be endless, but there is a great opportunity for various levels of customization with this mod.

Tag
Description
Found in
HungerGain How much hunger the sim should gain from eating this dried food NonaDriedFood* XML
ThirstGain How much thirst a vampire will gain from raw meat NonaDriedFoodRawMeat XML
WaterGain How much water a plant sim will gain from raw meat NonaDriedFoodRawMeat XML
EffectValue Strength of moodlet provided buffs_nonadriedfood XML
TimeoutLength Length of moodlet provided buffs_nonadriedfood XML


Tunable Defaults

Food Quality Type
HungerGain
Moodlet
Strength
Duration
NonaDriedFoodLow 75 Tasty Treat 5 120
NonaDriedFoodMid 90 Sumptuous Snack 10 120
NonaDriedFoodHigh 120 Gastronomical Delight 25 120
NonaDriedFoodDessert 60 Blissfully Satisfied 25 120
NonaDriedFoodPizza 120 Pizza! 25 120
NonaDriedFoodCookie 25 Cookie! 10 120
NonaDriedFoodRawMeat 120 Varies by Occult status Varies 120
NonaDriedFoodSushi 50 Sashimi Satisfaction 20 120

Who should use this mod?

  • Creators making custom food might be interested in this mod, as the custom food will function better and will have more options.
  • Users who download custom food which uses this script, will need to download this script (unless otherwise specified by the creator).
  • Users who have downloaded custom food which does not use this script, can use my OBJK overrides so that their custom food uses this script.

How to Install:
1. Place the NonaEdibleFood_WITHCustomBuffs.package in your Mods\Packages folder, or wherever you keep your mods.
2. Make sure you have installed some custom food from ATS3, OBP,Parisian Sims or the Raw Meats at Simlogical.
3. Download the OBJK Overrides available at my blog and place them in your Mods\Overrides folder. Note: Overrides are not required if you use only the raw meats. All other custom food requires the overrides.
4. Optional: Download NonaEdibleFood_RawMeatForAll_Tuning to allow all sims to eat custom raw meat.
5. Optional Tune the objects to your liking by editing the XMLs in the NonaEdibleFood_WITHCustomBuffs.package. (How to Edit XML Tuning)
6. Before you start your game for the first time with this mod installed, delete the scriptcache.package found in Documents\Electronic Arts\The Sims 3

This mod requires new translations for all languages!
- 29 May 2013 - Added Portuguese (BR) translation.
- 18 March 2013 - Added Russian translation
- 23 January 2013 - Added Spanish (Spain) translation
- 5 January 2013 - Added Spanish (Latin America) translation
- 4 November - Updated French translation
- 23 October - Added Japanese Translation
- 21 May - Added Dutch translation
- 14 May - Added French translation

Japanese Culture Trait 124.7 KB

Japanese Culture Trait

22 Oct 2022
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404
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This mod adds a new, custom, hidden trait to help you bring a Japanese flavor to Sims. Why hidden? Alas, it was a very painful decision, but otherwise the game will assign it randomly to new created Sims and that will make no sense.

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