

Easy Corpse Move
You can access this feature by either right clicking a corpse, or right clicking the ground if you are already carrying a corpse. You will see the "Grab-Dump Corpse Control" button in the context menu.
You can access this feature by either right clicking a corpse, or right clicking the ground if you are already carrying a corpse. You will see the "Grab-Dump Corpse Control" button in the context menu.
Bring sweeping into the 21st century and (partially) free yourself from the tyranny of the context menu.
This workshop plug-in contains three mods. 1. Cloth belt 2. Disposal of corpses 3. Simple zombie trap
Another take on Night/Day zombies! One of my nit picks with the night/day mods I've tried thus far, is the timing of the lore shift from day to night isn't always accurate year-round. Sometimes the zeds will start sprinting hours before or sometimes even hours after it gets dark!
Expand the existing "Perfume" and "Cologne". Perfumes and colognes will be available (drainable) items. To use it, select "Apply perfume/cologne to the skin" from the item's context menu.
Hello survivors, are you tired of using the crafting window as a shopping system? Because I was ...
Equipped weapons will swap places with hotslotted weapons instead of being put away entirely. Example: If you have Weapon A on your belt and Weapon B in hand- selecting weapon A will equip weapon A and put weapon B on your belt.
Adds working night vision goggles. B41 IWBUMS compatible. Midnight and midday screenshots shown above.
With this mod I add in the ability to go out on your terms. There are suicide drinks and pills that RAPIDLY accelerate the dying process and lets you choose when and how you're going to die.
Mod is tested only in Singleplayer. It may only work in Singleplayer. No, I don't intend to make this MP compatible.
This mod is REQUIRED by my other Monkey's Start Scenarios mods. Mod is tested only in Singleplayer. It may only work in Singleplayer. No, I don't intend to make this MP compatible.
Some VHS allow you to gain EXP and learn recipes by watching them. For those VHS, skill information will be displayed in the "Training Materials" list and tooltip.
You can (using sandbox settings) Change Weightreduction, Capacity, Weight and RunSpeedModifier Independently of One Another. Or use Presets if You don't Feel Like Balancing Yourself
Craftable engine parts. Hardly the first mod to do this, but balanced in a way that's kinda inbetween the other offerings in a niche I felt was not available yet.
Introduces to the game fully functional sharpness mechanic for chosen Affected Weapons (see list below). Sharp blades will do much more damage than blunt ones and each hit on zeds, doors or trees will gradually blunten the blade.
This mod adds additional selectable clothing during character creation based on occupation. Unlike similar mods, this does not give you any other items such as weapons, food, etc. Only vanilla occupations are supported.
This mod adds more crafting features to the game! With this mod you no longer have to drop your broken tools on the ground.
Fitness Vol.1-5 Strength Vol.1-5 Axe Vol.1-5 Spear Vol.1-5 LongBlade Vol.1-5
Just a small mod we made with my friend to set up a RP for no zombie respawn. Inspired from idiocracy, you wake up from a long sleep in a base out of nowhere, and you have no idea what hapenned.
This mod generates speech utilizing a number of conditions as well as some randomization to create dynamic dialogue.
This mod adds NPCs to the game. This mod CAN NOT work in multiplayer. It will create invisible NPCs, it can't be fixed.
This is an example mod for the superior survivors mod's Clothing AND weapon update. Do you want to have the ability to make NPCs wear different random sets of clothing than defaults? Want to add weapons that aren't in the mod?
This mod replaces the vanilla helicopter event with a more dynamic suite of events which are both challenging and fair.
This patch fixes the compatibility issue between Green Fire and Snake's Mod Pack (Le Gourmet Revolution, specifically), allowing players to sow cannabis seeds. This patch also changes LGR tobacco to GF tobacco.
The mod adds skin sets and weapons from various games and was heavily inspired on one of my favorite mods, the cosplay mod. one of my goals when creating this was make all skins sets be divided into multiple parts so the player have more freedom of choosing
This sub-mod is not meant for a standard Zomboid experience! Enemies will sprint/do things that standard zombies do not - they are however balanced. Back up your saves if you're uncertain!
This is a complete re-write of CocoLiquidOverhaul with optimized functions "overwrite" letting mod creator add custom fuel container item to the game by adding only Tags to the items.
Allows you to revive people you're playing with when they die using the context menu (right click on someone who's incapacitated to revive them. You must be nearby in order to do it).